The Sickle Whose Crop is Pain (henceforth Pain Sickle) has a rather nifty "feature": It generates a death gem each time someone is killed by it's wielder equipment, not by Pain Sickle itself. I double checked and sure enough: Scutata Volturnus* kills a unit, you get a death gem when using Pain Sickle! Bug? Feature?
I haven't tested this further but it's reasonable to assume that this group includes at least Spirit Helm, if not Charcoal Shield and Aegis. I don't know about dual-wielding or weapons with AOE (e.g. Unquenched Sword, Sword of Many Colors, Stone Sword).
On the other note, 'Ritual of Rebirth', when used by R'lyeh on their (late) starspawn mage, gets you a *giant* mummy. 129 hp (I wonder if Gift of Health had anything to do with it?). Anyway, a nice bonus-ish.
Next observation is that animated monsters (e.g. golems, crushers, mummified heroes) do NOT heal fatigue, nor do they get fatigue from trampling. I decked a golem SC, scripted 'Body Ethereal', 'Personal Luck', 'Astral Shield', 'Resist Magic' and 'Astral Weapon' and for the rest of the combat had to watch fatigue-89 Golem mercilessly trample my foes
Haven't played Carrion Woods theme, but *damn* their Ettin Mandragoras rule! Am using one now as SC-chassis (Enslave Mind is your friend!): 3 hand slots, 2 head slots, only 1 misc. But they get their 3 sleep vine attack when fully decked (all of which are those 3-attack 33 stun dmg).
And finally, let's do a little sing-along, c'mon everybody, to the tune of "Bicycle" by Queen: "I want to swing my Pain Sickle, I want to slay my foes."
*) Scutata Volturnus casts 'Shocking Grasp', not 'Lightning Bolt' as per Zen's Most Excellent Item Reference (v2.5). And 'Charcoal Shield' has fire shield value of 7, not 6.
- Humer