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  #1  
Old January 26th, 2004, 03:04 PM
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Default Re: Dominion Spread

I've put together a short primer on dominion and its spread and effects. All the mechanisms you ask about are there:

http://www.maladjustite.com/dominion.pdf
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  #2  
Old January 26th, 2004, 04:26 PM
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Default Re: Dominion Spread

Quote:
Originally posted by ceremony:
I've put together a short primer on dominion and its spread and effects. All the mechanisms you ask about are there:

http://www.maladjustite.com/dominion.pdf
Wow ceremony, that was great. Really well written and clear. I needed that!

Thanks!

P.S. I'm obsessed with Miasma and had been trying to figure this stuff out with testing: not easy...

[ January 26, 2004, 14:28: Message edited by: diamondspider ]
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  #3  
Old January 26th, 2004, 04:56 PM

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Default Re: Dominion Spread

Just a quick note to say THANK YOU, Ceremony. This should be part of Illwinter's official docs/downloads.
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  #4  
Old January 26th, 2004, 05:04 PM
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Default Re: Dominion Spread

Quote:
Originally posted by Targa:
Just a quick note to say THANK YOU, Ceremony. This should be part of Illwinter's official docs/downloads.
I believe the walkthru is there:
http://www.illwinter.com/dom2/docs.html

Not in pdf format though... I guess we should add that as well.
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  #5  
Old January 26th, 2004, 05:12 PM
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Default Re: Dominion Spread

Actually, what I posted there is the chapter on dominion, Johan. Just to clarify for everyone, this is just one chapter of a strategy guide I'm hoping to complete at some point, which is why the dominion section is Roman numeral III (since I plan to have an intro chapter and a chapter on movement/building etc.) Right now I'm working on a comprehensive chapter on the magic system. I didn't really mean for the dominion chapter to stand alone, but since Saxon asked such a specific set of questions that I had compiled all the answers to, I felt dumb not posting it just because it "isn't finished." Also, I can get some feedback on whether or not people are interested in having the Dom2 game mechanics broken down in this specific manner.
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Old January 26th, 2004, 05:34 PM

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Default Re: Dominion Spread

Awesome job ceremony!

User generated docs really ARE better.

Rabe the Grateful
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Old January 26th, 2004, 05:38 PM
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Default Re: Dominion Spread

Quote:
Originally posted by ceremony:
Actually, what I posted there is the chapter on dominion, Johan. Just to clarify for everyone, this is just one chapter of a strategy guide I'm hoping to complete at some point
I see. I should start reading the Posts before I post.
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  #8  
Old January 26th, 2004, 05:41 PM
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Default Re: Dominion Spread

Quote:
Originally posted by ceremony:
Actually, what I posted there is the chapter on dominion, Johan. Just to clarify for everyone, this is just one chapter of a strategy guide I'm hoping to complete at some point, which is why the dominion section is Roman numeral III (since I plan to have an intro chapter and a chapter on movement/building etc.) Right now I'm working on a comprehensive chapter on the magic system. I didn't really mean for the dominion chapter to stand alone, but since Saxon asked such a specific set of questions that I had compiled all the answers to, I felt dumb not posting it just because it "isn't finished." Also, I can get some feedback on whether or not people are interested in having the Dom2 game mechanics broken down in this specific manner.
I think they are very much interested.
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  #9  
Old January 26th, 2004, 05:53 PM

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Default Re: Dominion Spread

I'm really interesting ... thk ceremony! You are making a great job! If the other caps are like that is the kind of uide I always dream about ...
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  #10  
Old January 26th, 2004, 06:21 PM
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Default Re: Dominion Spread

@ ceremony:

I found the first paragraph particularly interesting in regard to:

".... the game designers did not pursue the possiblity that this [spreading of dominion] could be done through polite discussion.... Instead it can be done militarily ... or through a more abstract mechanism...."

Actually, building temples and preaching are pretty much, indeed, going from door to door and represents the "abstract mechanism" that need not be violent.

This interests me since I often like to explore non-military Versions of wargames. For example, the economic based scenarios in the Stronghold game. Or, more generally, a "war of ideas".

I was just thinking it would be fun to set the victory conditions to "Dominion" and disallow direct combat except for rituals that don't involve melee.

So, while it is true that the game has a huge military component, the flexibility of the settings allow a non-violent Version to be played based only on preaching and sly usage of the gods power through his/her/its followers.

Chalk another point up for Illwinter and for the flexibility they built into D2 so that a game could actually be based on a "conVersion/economics" approach instead of combat, albeit indirectly since the game wouldn't enforce the "no melee" rule.

What would make this fully possible is if, at a certain very high level of dominions (say 9+) the indies would convert and join you

[ January 26, 2004, 16:43: Message edited by: diamondspider ]
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