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February 3rd, 2004, 09:57 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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UlmPunk MOD available
Bowlingballhead has made an Ulm Punk mod. I havn't had time to check it out yet, but it sounds fun.
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February 3rd, 2004, 10:06 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: UlmPunk MOD available
Hmm, the names of the critters are missing. A bit annoying. Bowlingballhead, is it possible to fix this till tonight. I'll let the mod stay under completed and hope for the best. I'm of to work at school now.
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February 3rd, 2004, 12:16 PM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
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Re: UlmPunk MOD available
Haven't actually tested it much yet, but sounds intresting and fun.
About starting sites: The Steel Ovens, Ancient Forge or The Factory could be intresting...
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February 3rd, 2004, 06:46 PM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: UlmPunk MOD available
'The names of the critters are missing'? What do you mean? The unit types are all named. I confirmed this myself. Maybe something is wrong with the copy of the file you got? I'm looking at a copy of the .dm file right now. #name "Artificer", #name "Steam Monstrosity", #name "Silicon"... it all seems to be here.
Of course, there's that danged hero I missed. Sheesh. I am so vexed that I overlooked him.
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February 3rd, 2004, 06:56 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: UlmPunk MOD available
Why is it called "UlmPunk"?
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February 3rd, 2004, 07:02 PM
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Corporal
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Join Date: Dec 2003
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Re: UlmPunk MOD available
Derived from 'Steampunk', the name for the genre of fanciful pre-electrical technology. Which in turn is derived from 'Cyberpunk', the genre of fanciful near-science fiction technology, with a dark setting.
Speaking of dark settings, the descriptions will probably be revised to meet with my taste for the grim. I was rather tired when I first wrote them, and I fear quite a bit about UlmPunk could use tweaking. I thought it was complete enough to show people, though.
And no forges! Don't think it didn't occur to me, but I'm already worried the nation is overpowered. Putting an artificer on one of those forge sites would be begging for exploitation.
[ February 03, 2004, 17:04: Message edited by: Bowlingballhead ]
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February 3rd, 2004, 07:07 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: UlmPunk MOD available
Quote:
Originally posted by Bowlingballhead:
'The names of the critters are missing'? What do you mean? The unit types are all named. I confirmed this myself. Maybe something is wrong with the copy of the file you got? I'm looking at a copy of the .dm file right now. #name "Artificer", #name "Steam Monstrosity", #name "Silicon"... it all seems to be here.
Of course, there's that danged hero I missed. Sheesh. I am so vexed that I overlooked him.
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You have names . That probably means that there are problems with the 2.07 beta Version (which I am using). I'll have to take a look.
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February 3rd, 2004, 07:23 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: UlmPunk MOD available
Hmm, for some reason (no apparent one) only the Artificier has got a name when I try the mod.
You can all see the names of the units?
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February 3rd, 2004, 07:28 PM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: UlmPunk MOD available
I believe so. I'm not at home to check. I'll see if I can't get confirmation from a friend.
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February 3rd, 2004, 07:36 PM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: UlmPunk MOD available
Quote:
Originally posted by Kristoffer O:
Hmm, for some reason (no apparent one) only the Artificier has got a name when I try the mod.
You can all see the names of the units?
You have names . That probably means that there are problems with the 2.07 beta Version (which I am using). I'll have to take a look
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Kris: I downloaded the mod and started a game (with current patch, 2.06) and it works fine. I can see all the unit names. Must be the 2.07 patch?
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