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February 23rd, 2004, 10:45 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Fun with ... GIFT OF REASON and Super Combatants
As there are more and more players here who don't have any experience with DOM1 and little with DOM2, as they just got the game, I though I could shed some light on some of the more obscure aspects of DOM, which aren't found in other games in a similar fashion -
GIFT OF REASON this time
This spell (thaumaturgy-4, nature-4, 20gems) makes a commander from any unit.
Some examples .. (I'll add some as I try them out)
Living Statue
+ Low cost, full set of slots, high natural protection.
- Too low hitpoints for a real supercombattant, very low "tactical speed"
Troll
Sea Troll
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 23rd, 2004, 10:53 PM
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Major General
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Re: Fun with ... GIFT OF REASON and Super Combatants
IMO, there's little reason to GoR a troll or a sea troll as you can just summon a troll king/sea king for about twice the gems and get not only the king but a bunch of minions as well. And you don't need to know Thaumaturgy either.
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February 23rd, 2004, 10:54 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Fun with ... GIFT OF REASON and Super Combatants
Your casting each time? As far as I know, what you see isnt much different than what is in the AllView game. Basically it makes every unit into a commander. (oops hope that doesnt ruin your fun). I wonder how those nature spirits would do...
[ February 23, 2004, 20:55: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 23rd, 2004, 11:15 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Fun with ... GIFT OF REASON and Super Combatants
Let's see. 20 nature gems and 1 earth gem for a Troll commander.... OR... 45 earth gems for a Troll King with better stats and earth-3 (able to summon more Trolls or Troll Kings) AND 15 ordinary trolls.
Of course, if you have some unique situation that really screams for a regenerating commander, the Troll might make sense, but in just about any scenario I can envision it makes more sense to GoR something that you cannot easily summon a better instance of.
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When I said Death before Dishonour, I meant alphabetically.
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February 23rd, 2004, 11:40 PM
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Major General
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Re: Fun with ... GIFT OF REASON and Super Combatants
.. let's see, folks:
Troll King
Devil
Crusher
.. and before you ask, yes, I had an insanly amount of nature gems to burn in that game. So I looked around for some fun things ..
[ February 23, 2004, 21:41: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 24th, 2004, 12:02 AM
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Second Lieutenant
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Re: Fun with ... GIFT OF REASON and Super Combatants
Quote:
Originally posted by Peter Ebbesen:
Let's see. 20 nature gems and 1 earth gem for a Troll commander....
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Um, mightn't it instead be 20 nature and 60 (?) gold for a Troll commander? This would allow one to justify one's choice of Troll over Troll King based on an absence of Earth mages. Not necessarily a great rationale, but still...
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February 24th, 2004, 12:23 AM
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Second Lieutenant
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Re: Fun with ... GIFT OF REASON and Super Combatants
Funny. The only time I use this spell is when I want to "promote" an exceptionally experienced unit. Usually they pop right into the Hall of Fame as an added bonus. Five star Elephant with Heroic Endurance anyone?
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February 24th, 2004, 12:58 AM
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Second Lieutenant
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Re: Fun with ... GIFT OF REASON and Super Combatants
Quote:
Originally posted by E. Albright:
quote: Originally posted by Peter Ebbesen:
Let's see. 20 nature gems and 1 earth gem for a Troll commander....
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Um, mightn't it instead be 20 nature and 60 (?) gold for a Troll commander? This would allow one to justify one's choice of Troll over Troll King based on an absence of Earth mages. Not necessarily a great rationale, but still... It might indeed by 20 nature and 60 gold, assuming that one found one of the rare provinces in which Trolls can be recruited.
In which case, assuming that I wanted a Troll for the regeneration in the first place, I would probably rather spend 10 nature gems on a ring of regeneration for some other commander than use 20 on giving a Troll Gift of Reason, come to think of it, but I guess that is a question of style.
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When I said Death before Dishonour, I meant alphabetically.
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February 24th, 2004, 05:39 PM
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Major General
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Re: Fun with ... GIFT OF REASON and Super Combatants
okay, this is only for fun, it wont be really good BUT try to do a few crossbreeds. Sometimes you get big foul spawns with like 4 armor piercing claws. now give them the gift of reason and hope you equip with 2 misc and one armor. now you really have a SC, esspecially given a strong dominion and Gift of Health. They arent really THAT strong, but i always liked the idea of a giant mutant attacking with tentacles and stuff !
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February 24th, 2004, 08:04 PM
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Major General
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Re: Fun with ... GIFT OF REASON and Super Combatants
Some of the void summons are fun this way.
GoR'ing a Vastness is a mixed bag, however. While you gain a formidable magical commander who has 10 strategic movement, he also is an astral-3 mage which opens up a vulnerability to Magic Duel.
A GoR'd Iron Dragon can be great fun. A GoR'd Wailing Lady with a Black Heart would make a nasty assassin, albeit it's not THAT strong -- needs armor, more hp would be nice. An area-1 save-or-die length-6 attack is spiffy however.
GoR'ing is also handy if you enslave enemy commanders, as they should get their magical paths and equipment slots back.
(Edit.) Oh, and of course, if you cast Tartarian Gate, GoR the result if it's not already a commander and esp. if you have ways to heal the not uncommon Feeblemind. A male Tartarian Titan appears to come with 7 points of magic in a 3-2-2 pattern, a nice buy for the cost.
[ February 24, 2004, 18:05: Message edited by: Taqwus ]
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