.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 2nd, 2004, 10:22 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Use for R\'lyeh void summons ?

Hi everyone, i just made a small game where i got a mage to level 25 void summoning skill, i must say im quite dissapointed.

All summons look, well....bad, the only good one is the vastness, ALL other summons i was able to get where quite weak or immobile.

Thing of many eyes, vile thing, elder thing, stuff like that, they looks nice and special, but once you actually USE them you notice how weak they are.

Is there any reason in actually summoning from the void UNLESS you have Gift of Health ? Because usually no commanders get more than summoning 5 without being febleeminded... Even the Stargazer isnt THAT much better at summoning..

Give me your opinion !
Reply With Quote
  #2  
Old March 2nd, 2004, 10:35 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Use for R\'lyeh void summons ?

Greater Othernesses are good. I think you've just had a run of bad luck with the feeblemindedness.

Anyway, even if all the other void beasts sucked, the Vastness more than makes up for that.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #3  
Old March 2nd, 2004, 10:40 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Use for R\'lyeh void summons ?

They're your national sacred units, too. Greater Othernesses with a heavy Fire or Water bonus might be interesting.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #4  
Old March 2nd, 2004, 10:45 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Use for R\'lyeh void summons ?

Quote:
Originally posted by Taqwus:
They're your national sacred units, too. Greater Othernesses with a heavy Fire or Water bonus might be interesting.
I have used GOs with Water-9 and they are ... intriguing. Fire-9 would make them impressive.
__________________
Visit my Dominions II site
Reply With Quote
  #5  
Old March 2nd, 2004, 11:02 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Use for R\'lyeh void summons ?

Well the Otherness where those big slimethings which had a trample attack right ? Whats so good in getting one or two big trampler which could attack your own mage ?

Honestly, i didnt like them. It isnt worth taking high magics for blessing to waste those summons. You wont get more than 2 or 3 each turn, maybe even less, and most are immobile or aquatic. Is there anything BETTER, BIGGER than the vastness ? some giant blob thingy which has area of effect death or something ?

....
Reply With Quote
  #6  
Old March 2nd, 2004, 11:04 PM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Use for R\'lyeh void summons ?

I so far have 2 vastnesses and a number of greater othernesses and othernesses. These are fine for free units. Some of them seem to replace cavalry.

Most have mind bLast. That's like free illithids even if they're immobile.

I only have an astral-4 blessing since this is my first ry'leh game. High water for bless effects would indeed be very interesteing. I even think death would be nice since it would let you forge skull mentors and access death gems plus give you a fear blessing. I love that so many of the summons regenerate.

Vastnesses are amazing. It's fun to watch the AI's units attack the vastness and damage themselves due to the blood vengeance.

Best thing is all these units are almost free once you have your starspawn priest at astral 2. If you use returning and don't count the cost of the astral gems or replacing the feebleminded.
Reply With Quote
  #7  
Old March 3rd, 2004, 12:23 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Use for R\'lyeh void summons ?

[quote]Originally posted by Arryn:
Quote:
Originally posted by Taqwus:
I have used GOs with Water-9 and they are ... intriguing. Fire-9 would make them impressive.
Fire 9 would do nearly nothing for them. Trampling units only use their normal attacks against units the same size as themselves or larger.
Reply With Quote
  #8  
Old March 3rd, 2004, 12:25 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Use for R\'lyeh void summons ?

Quote:
Originally posted by Ragnarok-X:
Well the Otherness where those big slimethings which had a trample attack right ? Whats so good in getting one or two big trampler which could attack your own mage ?
The Greater Otherness is a mindless creature. It can't rout.

Quote:
Honestly, i didnt like them. It isnt worth taking high magics for blessing to waste those summons. You wont get more than 2 or 3 each turn, maybe even less, and most are immobile or aquatic. Is there anything BETTER, BIGGER than the vastness ? some giant blob thingy which has area of effect death or something ?
The vastness is one of the most powerful single creatures available. They have blood vengeance +2, which is the ultimate damage shield. Have a strategic movement of 10, and are only weak against masses of units and mind duel if gift of reasoned.
Reply With Quote
  #9  
Old March 3rd, 2004, 12:39 AM
Wauthan's Avatar

Wauthan Wauthan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
Wauthan is on a distinguished road
Default Re: Use for R\'lyeh void summons ?

What goes bump in the void, by courtesy of Sunray_be:

Elder Thing (First you can't move and then it starts messing with your head.)
Formless Spawn (All the crushing action of an otherness times two.)
Greater Otherness (Big blob crush you good!)
Lesser Otherness (Tiny blob poke your knee!)
Otherness (Medium blob errh... pummels the opposition?)
The Dweller In The Deep (It paralyzes, it weakens, it kills! The ultimate mobile missile turret.)
Thing from Beyond (Green dead mans hand wants man dead)
Thing from the Void (If it ever gets there the enemy will get the slapping of a lifetime)
Thing Of Many Eyes (R'lyeh Version of an evil garden gnome)
Thing That Should Not Be (But it is. And what's worse it's coming your way.)
Vastness (It's a bird? It's a plane? No it's the evil snooker balls from hell!)
Vile Thing (The void summoning consolation price)

It's not that summoning is that good. In fact the irregularity and risks involved can be mighty frustrating. It's the fact that R'lyeh gets their sacred units for free and got the chance to churn out something really nasty when you least expect it.
Reply With Quote
  #10  
Old March 3rd, 2004, 01:40 AM

velk velk is offline
Corporal
 
Join Date: Nov 2003
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
velk is on a distinguished road
Default Re: Use for R\'lyeh void summons ?

Greater othernesses are giant tramplers, regenerating, completely immune to fire, cold, lightning AND poison, very high hp, good protection, unroutable, fast and *sacred*.

Sooo - what exactly is the problem here ? ;p
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.