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March 6th, 2004, 08:29 AM
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Private
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Join Date: Mar 2004
Location: OKC
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Newbee Sea Movement Question
How do you move by sea? I know some land masses that are separated by water are adjacent, ie, movable between by 1 move, but how do you move into open sea? One of my opponents (Ulm, I think) were moveing units by sea, but I (playing Maringnon) was unable to...???
Thanks
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March 6th, 2004, 09:00 AM
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Corporal
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Join Date: Feb 2004
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Re: Newbee Sea Movement Question
Quote:
Originally posted by RAF:
How do you move by sea? I know some land masses that are separated by water are adjacent, ie, movable between by 1 move, but how do you move into open sea? One of my opponents (Ulm, I think) were moveing units by sea, but I (playing Maringnon) was unable to...???
Thanks
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You need to be able to breathe underwater in order to move INTO a water province. In other words, you need one of the following on ALL the troops or commanders you intend to take underwater: Aquatic, Amphibian, Poor Amphibian, Sacred (only if you took Water Cult as your theme and the province in question is inside your dominion), or Water Magic of at least 1. A leader with Water Magic can take a very limited number of troops with him underwater (I believe it's one man-sized or 1/2 giant-sized creature per level of water, but I could be mistaken), based on his Water Magic level. There are also items you can forge that will let you take troops underwater.
In order to move OVER a water province, you need to have all flying units/commanders or a commander with the Sailing ability (only Vanheim and Conquerers of the Sea theme Marignon have the Sailing ability, and there is one unique forgeable item that gives the ability to a single commander).
Hope that helps
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March 6th, 2004, 10:04 AM
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Corporal
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Join Date: Jan 2004
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Re: Newbee Sea Movement Question
Quote:
Originally posted by Zurai:
In order to move OVER a water province, you need to have all flying units/commanders or a commander with the Sailing ability (only Vanheim and Conquerers of the Sea theme Marignon have the Sailing ability, and there is one unique forgeable item that gives the ability to a single commander).[/QB]
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Some clarifications. The sailing ability is bestowed by a non-unique item.
Pocket Ship (Con6, 3N2S) - "Ocean Movement of 1 for Commander and his units".
You are thinking of this unique item, not quite the same.
The Flying Ship (Con8 Unique, 4A) - "3 Map Movement considered flying for Unit and Troops".
Just an errata. Info from Zen's MIQR V2.8.
-Gateway103
[ March 06, 2004, 08:05: Message edited by: Gateway103 ]
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