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  #1  
Old March 14th, 2004, 09:46 AM
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Default Fire when guard commander

WIll ranged units fire at distant enemies when on "guard commander"?
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  #2  
Old March 14th, 2004, 11:39 AM

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Default Re: Fire when guard commander

No
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  #3  
Old March 14th, 2004, 12:25 PM
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Default Re: Fire when guard commander

Ah bummer. Thanks.
If this could be changed one could find a use for units such as mounted bowmen....
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Old March 14th, 2004, 12:33 PM
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Default Re: Fire when guard commander

Is this already considered as a bug to be fixed?

It is pretty annoying and I dont see the reason why guarding archers should not fire when something is in range (and maybe charging the commander they should protect...)!
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Old March 14th, 2004, 01:58 PM
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Default Re: Fire when guard commander

Quote:
Originally posted by Chazar:
Is this already considered as a bug to be fixed?

It is pretty annoying and I dont see the reason why guarding archers should not fire when something is in range (and maybe charging the commander they should protect...)!
This is to prevent two armies to be both set on Guard Commanders/Stay Behind Troops, waiting for the other to come in range. It is not considered a bug.
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Old March 14th, 2004, 03:56 PM
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Default Re: Fire when guard commander

Yeah, as PhilD said, this is something the devs have been against adding, for the reason he stated. There's been a lot of talk on the forum about this (and similar kinds of commands).
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  #7  
Old March 14th, 2004, 07:33 PM
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Default Re: Fire when guard commander

Righto. But OTOH: Two armies set to "fire" will have the exact same effect as well (same as set to guard commander and firing while doing so). I fail to see the net loss / problem with firing while guarding a commander.
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Old March 14th, 2004, 07:39 PM
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Default Re: Fire when guard commander

Quote:
Originally posted by tinkthank:
Righto. But OTOH: Two armies set to "fire" will have the exact same effect as well (same as set to guard commander and firing while doing so). I fail to see the net loss / problem with firing while guarding a commander.
Two armies set to fire will have their missile troops close to melee range after their ammunition runs out.
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  #9  
Old March 14th, 2004, 08:31 PM
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Default Re: Fire when guard commander

Quote:
Originally posted by Graeme Dice:
Two armies set to fire will have their missile troops close to melee range after their ammunition runs out.
Which is why we need a new "Fire and Hold" command for missile troops (rather than just the current Fire & Attack), along with Fire while Guarding.
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  #10  
Old March 14th, 2004, 09:52 PM

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Default Re: Fire when guard commander

Quote:
Originally posted by Arryn:
quote:
Originally posted by Graeme Dice:
Two armies set to fire will have their missile troops close to melee range after their ammunition runs out.
Which is why we need a new "Fire and Hold" command for missile troops (rather than just the current Fire & Attack), along with Fire while Guarding.
But then you could end up with two armies holding indefinitely at opposite ends of the battle screen. Which I guess wouldn't be so bad since auto-rout eventually kicks in.
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