.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 10th, 2004, 12:56 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Ermor themes, too strong?

Isn't Ashen Empire or Soul Gate too strong?

They spawn for no fee in each province, each turn. Ermor player have all the money to build forts, temples, alchemy and so on.

Ermor troops don't cost any manteinance, so they're good for long games ...
Ermor troops don't need to eat, so they can with great armies were only few defenders can stand (PD is almost always weak)
Ermor troops don't suffer from fatigue.

Ermor don't need of Scales except Magic.
Turmoil 3 - don't need of gold cause provinces should be empty of people.
Sloth 3 - don't need production, and nor gold too.
Cold 3 - don't need supply or gold. Cold3 can enhance some undead cold halo.
Death 3 - Obvious.
Misfortune 3 - Most of bad events are population killing ... what Ermor needs.

Magic ... as it prefers.

So almost 1100 points to spend in: Castle, Pretender, Dominion and Magic ... mmm probably so on 800 points or more to spend in MAGIC for pretender!!!

To not to count when you conquer Ermor provinces they often are empty or little crowded, so meager income and resources from them.

Probably I'm forgotting something.

Does they need to be reviewed?
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #2  
Old April 10th, 2004, 01:04 AM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: Ermor themes, too strong?

Ermor's themes' great downside: A 50g indepedent commander can kill 10 or more of their troops in a battle.

All of Ermor's themes' troops are Undead. That is their weakness. There are any number of ways to exploit that weakness.

Most of their troops are also highly vulnerable to missile fire.

I don't really fear Ermor, unless they have a huge territorial advantage over me.

Bayushi Tasogare
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #3  
Old April 10th, 2004, 01:10 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Ermor themes, too strong?

Soul Gate troops are "Ethereal". So there's little chance to be struck by common weapons.

Ashen Empire ... true are very weak but they're far more numerous than yours, usually.

Many spells and items have improved damage with undeads, or are only vs undeads ... but I believe they don't match the benefits of this nation.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #4  
Old April 10th, 2004, 01:10 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Ermor themes, too strong?

Undead Ermor looks very powerful - and is in SP. AI doesn't handle undead threat well and other AI nations get destroyed rather quickly.
Things changes when you encounter some fanatic Priests in MP- say those of Pythium !
Last game I've played my band of communicating-priest lay waste to a 500+ undead army. After the battle 3 of them were at top of HoF with 100-200 kills each !
So undead are not that unbalanced.
Reply With Quote
  #5  
Old April 10th, 2004, 01:15 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Ermor themes, too strong?

Don't forget the Pretender with 800-900 magic points.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #6  
Old April 10th, 2004, 01:24 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Ermor themes, too strong?

There are several things that you must remember when dealing with the two undead themes of Ermor. The first is that they will have more troops than you. To overcome this, you must have some way of dealing with large quantities of undead with low magic resistance. This can be done by having an force of a dozen or so of the 50 gold, holy 2, independent priests. Make sure that you have a screen of high morale or unbreakable heavy troops in front of your priests to protect them.

The second thing is that you need some way to prevent your troops from starving. Nature magic is the solution here, with cauldrons of broth, endless wineskins, and summer swords. Wineskins can be built by any nature 1 mage, and should be put on scouts who will hide and just provide food for your troops.


The third thing is that you must be able to deal with the Ermorian pretender. This will likely be a Vampire Queen, as it is one of the most effective combat pretenders out there. banishment will not help you here, since a pretender will have lots of magic resistance. The way to win here is with magic. Don't just throw normal troops at it or they will all be lost on the various damage shields they have. Hopefully the pretender is not wearing an elemental armor, or your options become rather limited. If they are not immune to all elemental magic, then the best way to kill them is with armor negating spells like thunder strike, orb lightning, and incinerate. Lots of astral 2 mages set to cast paralysis can help if the SC (supercombatant) is has a magic resistance of 25 or lower, but above that your chances of success are extremely low. If the unit is immune to all elemental damage, then your best bet is to try and use death magic against it. Dust to dust, and wither bones are two spells that cause armor negating damage to undead and can be quite effective.
Reply With Quote
  #7  
Old April 10th, 2004, 01:28 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Ermor themes, too strong?

Quote:
Originally posted by Cohen:
Soul Gate troops are "Ethereal". So there's little chance to be struck by common weapons.
Your troops have a 75% chance that their weapons will not affect the ethereal troops. Of course, their weapons only have a 54% chance of effecting your troops if you have a magic resistance of 10 on average. Use the enchantment spell antimagic, and this becomes much lower. You also only need to hit their dispossed spirits once to kill them. Magic is extremely effective against soul gate's troops, since they all have no protection, and magical effects ignore etherealness. Blade wind, for example, is brutally effective.
Reply With Quote
  #8  
Old April 10th, 2004, 03:06 AM

Yossar Yossar is offline
Sergeant
 
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
Yossar is on a distinguished road
Default Re: Ermor themes, too strong?

The biggest problem with Ermor is that nobody wants to attack them because:

1) You have to make a special anti-undead force that probably won't integrate all that well into an army to face more conventional opponents.

2) You need some way of supplying your troops since Ermors lands are pretty barren. This generally requires at least a Nature mage or two.

3) Your rewards for defeating Ermor are less than for defeating other nations. Provinces with no population produce no money. The 10 death gem castle is nice, though.

Ermor isn't overpowered. They have tons of units but they're all pretty weak. The problem is that nobody wants to attack them so they sometimes get a lot of time to build up. If you don't attack them early you could be in trouble.

[ April 10, 2004, 02:08: Message edited by: Yossar ]
Reply With Quote
  #9  
Old April 10th, 2004, 04:13 AM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Ermor themes, too strong?

Quote:
Originally posted by Yossar:
The biggest problem with Ermor is that nobody wants to attack them because:
That's a theory. In practice, Ermor is by far the nation that gets attacked the earlier. So there must be something wrong in your reasoning
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #10  
Old April 10th, 2004, 04:18 AM

Kel Kel is offline
Sergeant
 
Join Date: Feb 2004
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Kel is on a distinguished road
Default Re: Ermor themes, too strong?

The only thing I hate about 'em, personally (and I am not experienced enough to really comment on balance with much authority) is that they get massive free design points by taking negative scales that don't affect them and then make unusually strong pretenders with it.

I mean, the other things are annoying, too, about not getting much from their territories but the pop being dead is kind of innate flavor of the nation. Of course, I think it would have been nice if ignoring certain aspects of the game (morale, supply, population, upkeep, etc.) had been spread out among more nations (like a nation where all their troops are constructs and don't need supply, an R'lyeh theme where every baseline troop had the lobo advantage, etc.), I would hate to take away too much from one of the more original nations, if that makes any sense.

- Kel
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.