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April 26th, 2004, 06:43 AM
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Private
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Join Date: Apr 2004
Location: Seattle
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Lady of Fortune
In the description of the Lady of Fortune pretender, it states that she is able to grant waterbreathing to her followers. Is that correct? If it's correct, how do you do so? I don't see any "give water breathing to troops" command.
Does the description simply refer to the fact that she's a water mage, and can thus grant some troops water breathing thanks to her magic path?
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April 26th, 2004, 06:46 AM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
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Re: Lady of Fortune
Yup, the water magic is the source of the waterbreathing, and AFAIK the luck doesn't work. Has this changed or is the luck not really noticable?
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April 26th, 2004, 07:14 AM
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Re: Lady of Fortune
The Luck Works.
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April 26th, 2004, 07:16 AM
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General
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Re: Lady of Fortune
The luck definetly works. Try it in a rare events game sometime, and you'll typically get a good event every fourth turn with her.
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April 26th, 2004, 08:27 AM
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Corporal
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Re: Lady of Fortune
I'm fairly sure luck works, same goes for other luck enhancing or reduce bad event abilities. The same also goes for bad luck ones too I think. To support this Last conjecture, recall that Doom Horrors as controlled units (not disappearing after battles like Send Horror) have been reported to bring about bad events in provinces where they occupy. And I have witnessed this.
In my game about a month ago, I had 18+ GoR'd Doom Horrors sieging an enemy fortress, and every turn, that province would suffer from 5~8 negative events. Give the fact that I control all other provinces (Orania map), and nearly no other events occur anywhere else, this seems like collaborative evidence that bad luck does work. This is not direct support for luck enchaning effect, but could lend itself as indirect support.
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Speaking of water-breathing though, it is to my understanding that undead creatures, e.g. Longdead Horsemen, can enter sea provinces. And I have tested this on Longdead Horsemen, and it worked.
However, why are some an undead leader types, e.g. Band Lord in my test, not able to enter sea provinces without the aid of items? To cite examples of the contratry, Mound Fiends and Spectral Mages are specified in the flavor text as able to enter sea, and they indeed can do so. By the way, Mound Fiends have no water magic, and Spectral Mages do not usually have water magic either (they have random path in addition to 2 death).
So what is it that makes some undead leader types different from undead creatures and other water-capable undead leaders? I was a bit confused/disapointed when I couldn't send my Band Lord leading 125 Undead Horsemen into Atlantis territory.
I am using V2.06 if that makes a difference, although I don't recall any mentioning of related info in the alteration history of later patches (2.08 & 2.11).
-Gateway103
[ April 26, 2004, 07:28: Message edited by: Gateway103 ]
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April 26th, 2004, 10:12 AM
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Captain
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Join Date: Aug 2003
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Re: Lady of Fortune
The undead units that cannot enter water cannot do so because somebody, usually Kristoffer, figured it wouldn't suit them for some reason. For example mummies are not capable of entering water, they are mummified and dehyderated and might dissolve or become demummified in water. Undeads with similar attributes to wights cannot enter water, these includes ashen empire priests, censors, lictors, banes and wights, the aforementioned undead are corpreal dessicated corpses, the reasoning to their lack of amphibianism is similar to that on mummíes. Ethreal undead usually can enter water. It is also a matter of differentiating between the undeads.
The lady of fortune should be able to bring more troops underwater than just those resulting from her intrinsic water value, something like 25 or so extra I believe. Same goes for kings of the deep and the water troll king.
[ April 26, 2004, 09:15: Message edited by: johan osterman ]
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