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May 17th, 2004, 07:05 PM
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Corporal
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MP Game - Pain of Human Mose Game
Hi,
Just thought I'd start a thread on this new game. Only house rule that Rabe set is "10 point magic path pretender". Something like Crone, Archmage, Enchantress, etc. No SC pretenders
Magic setting to 75% will make for a very interesting game I think. Event rarity is common right? Superhard research too right?
Are we going to wait for all nations to be picked before we start?
[ June 02, 2004, 03:22: Message edited by: Zen ]
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May 17th, 2004, 07:26 PM
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Second Lieutenant
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Re: MP Game - Pain of Human Mose Game
I've joined this game as Man.
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May 17th, 2004, 07:58 PM
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Second Lieutenant
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Re: MP Game - Pain of Human Mose Game
Nope we wait for 10-12 players before beginning.
I will announce start 24h before it happens.
(Memo to the Wise: This means players should not click start)
Rabe the Registrar
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May 17th, 2004, 07:59 PM
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Major
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Re: MP Game - Pain of Human Mose Game
I joined as Caelum. Superhard research? Maybe
I should have joined as Ulm :-)
Hey, just thought of this... Are humanOID
pretenders ok as well? I.e the werewolf,
freaklord, arch seraph?
Petar
[ May 17, 2004, 19:38: Message edited by: Tuidjy ]
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May 17th, 2004, 09:45 PM
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Major
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Re: MP Game - Pain of Human Mose Game
Joined as Pythium.
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May 17th, 2004, 10:41 PM
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Lieutenant General
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Re: MP Game - Pain of Human Mose Game
yah, as I understand it, you are allowed to pick any 10 pt magic path pretender. Now, why you would ever pick the freak lord anyways, is a different question entirely...
This would allow the Skratti to be picked, but he is unavailable in 2.11
also, a word to the wise: don't take heavy drain. Magic is still very important, and you won't be able to ever catch up if you ignore it for the first 20 turns...
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May 17th, 2004, 11:43 PM
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Major
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Re: MP Game - Pain of Human Mose Game
Hey, got any more words for the not-so-wise?
I.e. why is the freak lords a bad choice? I admit
I was planning on trying him.
Petar
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May 17th, 2004, 11:50 PM
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Major General
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Re: MP Game - Pain of Human Mose Game
The Freak Lord suffers from a slightly elevated chassis cost over the basic Archmage. He gains a Misc slot, but still has no feet. So slotwise, he's roughly comparable to the Crone, who gains an additional misc slot(4 total), loses a body slot, keeps feet.
However, he does come with no starting magic, and his trampling freak creature is basically useless: You'd subject a rainbow mage to the rigors of combat as a trampler? Even if you did want to convert him into an SC, a trampler is hardly the way to go: Tramplers are lousy SCs due to difficulty in controlling fatigue.
Basically, there are cheaper chassis options that can do the same job. However, in rainbows only, the Freak Lord is not as automatically unattractive as the others - He *IS* viable in such a game....probably the only game you'd ever see one.
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May 18th, 2004, 12:45 AM
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Major
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Re: MP Game - Pain of Human Mose Game
Thanks for the info. But even with all of this
in mind, I think I will give him a try. You said
it yourself - there will be no better time to take
him for a ride.
I did not know the crone had some many extra
miscelanious slots. Maybe I should give all
of the humanoids a second look.
Petar
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May 18th, 2004, 01:03 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: MP Game - Pain of Human Mose Game
Hmmm great time to try maximum bless.
Man/tuatha? Marignon? Vanheim?
[ May 18, 2004, 00:04: Message edited by: Gandalf Parker ]
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