|
|
|
 |

June 7th, 2004, 06:36 AM
|
Private
|
|
Join Date: Apr 2004
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Transportation Spells
I'm looking for a list of transportation spells. Anything that can get units from A to B or make units appear at B when the caster is at A(like Call of the Wild). I know about Gateway and Teleport. Are their others.
|

June 7th, 2004, 06:47 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Transportation Spells
Yes, several.
PvK
|

June 7th, 2004, 06:52 AM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Transportation Spells
Astral Travel, Cloud Trapeze, Fairy Trod and Stygain Paths.
EDIT: The above list sends the caster (and sometimes his army) to a target province. Imprint Souls, Angelic Host, Horde from Hell and Call of the Winds all create other units in the target province.
[ June 07, 2004, 05:59: Message edited by: quantum_mechani ]
|

June 7th, 2004, 07:16 AM
|
Captain
|
|
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Transportation Spells
It would be nice if there's a spell that the caster create a gate portal that opens the next turn, and the generals in that province have the order "enter gate".
Often a mage cannot transport a lot of troops unless has leadership pumped by items.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
|

June 7th, 2004, 09:38 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Transportation Spells
Quote:
Originally posted by Cohen:
It would be nice if there's a spell that the caster create a gate portal that opens the next turn, and the generals in that province have the order "enter gate".
|
Nice idea. It would be two-way, of course... Using it would be almost riskless as it only stays up for a one turn, but IF enemy happens to have an army in that province... 
|

June 7th, 2004, 03:13 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Transportation Spells
Curiously, the dom2 binary has had inside it text description for a 'Portal' spell ("The caster opens an arcane portal between his current position and another province. Any number of troops may enter the portal in either direction. The portal will Last for one season unless the caster uses extra gems to enhance the duration. Each extra gem spent increases the duration by one season. The forming portal will be noticed by the people of the targeted land and enemy spies and armies might sneak through the portal.") for quite some time I think. I've never figured out a way to access it, however; it's either disabled or very, very secret.
There are other spells like "Arm the Weak", "Army of Ensorcelled Iron", "Wyrm Lord", "Teeth of Hydra", "Crystal Dome", "Beast Master", "Guidance of Gaia" which also have description text but I've never managed to see in-game. But then, I've not even played all the nation/themes...
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

June 7th, 2004, 03:48 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Transportation Spells
Quote:
Originally posted by Taqwus:
Curiously, the dom2 binary has had inside it text description for a 'Portal' spell ("The caster opens an arcane portal between his current position and another province. Any number of troops may enter the portal in either direction. The portal will Last for one season unless the caster uses extra gems to enhance the duration. Each extra gem spent increases the duration by one season. The forming portal will be noticed by the people of the targeted land and enemy spies and armies might sneak through the portal.") for quite some time I think. I've never figured out a way to access it, however; it's either disabled or very, very secret.
There are other spells like "Arm the Weak", "Army of Ensorcelled Iron", "Wyrm Lord", "Teeth of Hydra", "Crystal Dome", "Beast Master", "Guidance of Gaia" which also have description text but I've never managed to see in-game. But then, I've not even played all the nation/themes...
|
Interesting. Very interesting. Although Beastmaster could be the abysian non-mage magical-unit commander, for Salamanders, and some others might be magic sites. I have played all the nations that exist in Dom:PPP, but not even half of the ones of DomII, not counting themes...
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|