|
|
|
|
|
June 13th, 2004, 02:11 PM
|
Sergeant
|
|
Join Date: Apr 2004
Location: Michigan
Posts: 309
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Movement order and fortifications
I agree with you on 2 and 3. Yes, what you've described is what will happen. For number 1, though, I think you're mistaken. Breaking a siege is treated like moving into enemy territory. So if the besieger is trying to move out into a friendly province, he should definitely move first, during the friendly movement phase. And if the besieger is moving into an enemy province, he will still move simultaneously with the people trying to break the siege. Which probably means that it will be just like trying to pin down an enemy army that is moving from one province to another: you can't do it unless you are moving from the province they are trying to move to. It could be that the army trying to break siege cause one of these "armies trying to move past each other" checks, but my guess is they do not.
|
June 13th, 2004, 06:38 PM
|
Second Lieutenant
|
|
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
|
|
Re: Movement order and fortifications
My experience also fits with Vynd.
However I have noticed a serious nuisance. Suppose an enemy attacks a province containing a castle, where I have patrolling troops, maybe even just PD. I have reinforcements moving in to that province from outside. The reinforcements will never fight! Instead the battle will be between the enemy and the patrollers only, then the reinforcements wind up inside the castle.
This is extremely aggravating.
Is there any way to prevent this? If not I think it should be considered a bug.
But if there are no patrollers (everyone in the castle is set only to defend and there is no PD), the relief force only will fight the invaders. I think this part is correct.
|
June 13th, 2004, 07:21 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Movement order and fortifications
Quote:
Originally posted by Sheap:
My experience also fits with Vynd.
However I have noticed a serious nuisance. Suppose an enemy attacks a province containing a castle, where I have patrolling troops, maybe even just PD. I have reinforcements moving in to that province from outside. The reinforcements will never fight! Instead the battle will be between the enemy and the patrollers only, then the reinforcements wind up inside the castle.
This is extremely aggravating.
Is there any way to prevent this? If not I think it should be considered a bug.
But if there are no patrollers (everyone in the castle is set only to defend and there is no PD), the relief force only will fight the invaders. I think this part is correct.
|
Use "Move and Patrol" order.
|
June 13th, 2004, 07:53 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Movement order and fortifications
The manual, section 8.4.7. You need to give the order "Move and patrol". It can be selected when after moving the army.
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
|
June 14th, 2004, 01:11 AM
|
Private
|
|
Join Date: Feb 2004
Location: Heidelberg
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Movement order and fortifications
I found the discussion on movement orders very interesting. Do the experts now the movement and fighting order when a fortification is involved?
1. If an army is besieging a fortification and the army inside breaks the siege there will always be a battle even if the besieging army tries to move away?
2. If an army inside a fortress tries to break the siege and the besieger reinforces will the reinforcement take place before the battle?
3. If an army inside a fortress breaks the siege and another army also attacks the besieging army will both armies be able to join before attacking the besiegers?
My (pretty newbie) estimate is yes to all three questions...
|
October 26th, 2004, 12:47 PM
|
Sergeant
|
|
Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Movement order and fortifications
Quote:
Esben Mose Hansen said:
The manual, section 8.4.7. You need to give the order "Move and patrol". It can be selected when after moving the army.
|
I don't see "Move and Patrol" on the menu. How the heck does this work?
|
October 26th, 2004, 01:28 PM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Movement order and fortifications
Set move order first, than go back to the orders menue and select "move and patrol".
It's this way since Dom1. Most likely because the game needs to know if you're moving into your own or a enemy province first, before it can tell if you can patrol there.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
October 26th, 2004, 01:50 PM
|
|
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Movement order and fortifications
Quote:
Arralen said:
It's this way since Dom1.
|
That's always a good excuse
I think "Patrol" should be renamed to "Hunt Rebells" (or "Surpress Ursurpers") which properly describes what it does (hence the population losses), while "Move and Patrol" would retain its meaning.
Suggestion for Dom3: Add a checkbox for units marking them as patrollers. Or why should a forging mage be able to defend an unfortified province while a mage having a nice lab within a citadel is to busy to be worried with defending his masters lands?
|
October 26th, 2004, 01:54 PM
|
Sergeant
|
|
Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Movement order and fortifications
Quote:
Arralen said:
Set move order first, than go back to the orders menue and select "move and patrol".
It's this way since Dom1. Most likely because the game needs to know if you're moving into your own or a enemy province first, before it can tell if you can patrol there.
|
I tried that but I still don't see the option "Move and Patrol". There is only Defend Province, Patrol Province, Search..., etc..
I have a castle in the targetted province with enemy troops outside. Perhaps that prevents me from moving there and patrolling...?
|
October 26th, 2004, 02:04 PM
|
|
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Movement order and fortifications
No, that is mysterious:
If I own a besieged castle, and set my troops to move via clicking, i can then click on "move" on one of those commanders and have the option "move and patrol" among them. This might be inconvenient, but it is definitely working, for I used this many a time.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|