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				October 11th, 2004, 06:45 PM
			
			
			
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				 Quick Mod Questions 
 Hey all,
 I've been poking through a lot of different mods lately, trying to learn how everything's done, and I think that I have a pretty good grip on things, but still a few little chunks of code elude me.  They aren't mentioned in the mod guide, any other mods that I've seen, or in any of the threads I've combed through.  My questions:
 
 1. With the #flyspr command, what's the sprite number for a Jotunheim-style hurled boulder?
 2. How do you make a weapon 2-handed?
 3. What's the code to give a unit a siege bonus?  I tried #siegebonus, but it didn't seem to work.
 
 Any help will be greatly appreciated, TIA.
 
 -Stave
 
				__________________"Is like worst song, played on ugliest guitar."
 -Vlad from Achewood
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				October 11th, 2004, 10:30 PM
			
			
			
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				 Re: Quick Mod Questions 
 
	Quote: 
	
		| Stavetor said: 1. With the #flyspr command, what's the sprite number for a Jotunheim-style hurled boulder?
 
 |    I don't think you can use one for the boulder.  There are not alot of unlocked flysprites.
 
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		| 2. How do you make a weapon 2-handed? 
 |  Nuh.
 
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		| 3. What's the code to give a unit a siege bonus?  I tried #siegebonus, but it didn't seem to work. 
 |  Not implemented. |  
	
		
	
	
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				October 11th, 2004, 10:44 PM
			
			
			
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				 Re: Quick Mod Questions 
 The best you can use is the sling stone iirc. 
				__________________- Cohen
 - The Paladin of the Lost Causes
 - The Prophet of the National Armyes
 - The Enemy of the SC and all the overpowered and unbalanced things.
 
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				October 11th, 2004, 11:15 PM
			
			
			
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				 Re: Quick Mod Questions 
 
	Quote: 
	
		| Zen said: I don't think you can use one for the boulder.  There are not alot of unlocked flysprites.
 
 |  Gah!
 
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		| Zen said: 2. How do you make a weapon 2-handed?
 Nuh.
 
 |  GRRRR!!!
 
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		| Zen said: Not implemented.
 
 |  Arrrggghhh...  Not what I'd been hoping to hear. 
I guess it's going to be a while before I can use catapults to hurl giant rocks at my enemies' walls and heads.  Oh well...  Thanks anyway.
 
-Stave
				__________________"Is like worst song, played on ugliest guitar."
 -Vlad from Achewood
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				October 12th, 2004, 04:24 PM
			
			
			
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				 Re: Quick Mod Questions 
 Orcish Empire mod has catapults IIRC, and in Kami-mod (I think) the musketeers shot something that seemed to be banefire-boulders... I quess the sprites were a litte-bit too large. You should check them, though, just in case.
 And remember, you can always replace Siege Engineers of Ulm with catapults. And even Boulder can be used as a weapon, it flies far enough it the catapult's strength is high enough... You just have to be sure it has no other weapons!
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				October 14th, 2004, 02:49 AM
			
			
			
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				 Re: Quick Mod Questions 
 
	Quote: 
	
		| Endoperez said: Orcish Empire mod has catapults IIRC,
 
 |  That's actually what gave me the idea.
 
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		| And remember, you can always replace Siege Engineers of Ulm with catapults. And even Boulder can be used as a weapon, it flies far enough it the catapult's strength is high enough... You just have to be sure it has no other weapons!
 
 |  Thought about that, but the catapult would have to have a strength of around 60 to get the kind of range I was hoping for.  Just didn't seem right to me.  I hadn't thought of replacing the siege engineers.  I like it, but that would mean messing around with Ulm, giving them orc-operated catapults, which isn't what I had in mind.  As it is, I think I'm going to drop the catapults until later.
				__________________"Is like worst song, played on ugliest guitar."
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