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March 1st, 2001, 03:20 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Want a challenge in SEIV?
and have 1.27 patch?
During setup, enable can only settle own type planet and own type atmosphere.
I did, got stuck behind 3 (or more) empty systems on one "leg"; had a damaging warp point/nebula on the other AND only one other oxy/rock planet in home system (medium size). This is gonna be a back-alley, dirty fight as ALL the AI I have met are oxy/rock races.
darn glad I didn't set finite resources...oh my! I'd be deep in the "natural fertilizer" then...
[This message has been edited by pathfinder (edited 01 March 2001).]
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March 1st, 2001, 05:33 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Want a challenge in SEIV?
Try giving yourself the minimum reproduction too, as only Optimal or very good planets will produce any population growth.
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March 1st, 2001, 07:06 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Want a challenge in SEIV?
Got the new patch, yet I haven't installed it yet...
Question? If you enable "settle only own type of planet and atmosphere" do you get any extra racial setup points and / or is the AI setup the same - are they also restricted to their own type and atmos???
IOW, what are the local and global impacts of this setting. If the AI is restricted to the same, it does not do much to strengthen the AI, just slows the gameplay IMO (maybe a little more realistic). I know that the mod packs go a long way in enhancing the AI, but it is difficult to adjust those mods "on the fly" or at game setup. I know very little about modding, - , as always, many kudos to those of you who do - GREAT JOB!!!. However I can navigate thru the Game Setup screens pretty easily and could hopefully accomplish some of this there.
Any ideas???
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March 1st, 2001, 07:11 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Want a challenge in SEIV?
AI setup by way of new race within the game is same and the AI gets the same setup as the human does. and yes, I am having a very slow game...the AI ARE spanking the doo-doo outta ech though
I ain't big enuf to pick-on ...yet...
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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March 1st, 2001, 07:34 PM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
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Re: Want a challenge in SEIV?
I wonder if the next mod could include a setting to allow special technologies that let you LEARN how to colonize different atmospheres and planet types. It always strikes me as odd that in a normal game I can only colonize my own planet type but can live in domes anywhere, be nice to have a long game where I had to research "domes:Methane" as well as "Ice planet colonization"
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March 1st, 2001, 08:25 PM
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Major General
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Join Date: Sep 2000
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Re: Want a challenge in SEIV?
I guess someone with some programing experience could come up with a tech component or something like that, but there is the atmosphere conVersion research. once ya get atmosphere converter iii it "only" takes 25 turns to convert an atmosphere
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March 1st, 2001, 08:38 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Want a challenge in SEIV?
Actually, what would be nice is a tech available only in the limited-colonization games that would allow you to change an atmosphere before building a colony. Maybe have to park a large ship around the planet, or maybe building a starbase would be better. I can't decide if it should work slower than the Atmosphere ConVersion facility.
I'd also vote for making remote mining more efficient in the limited-colonization games. If I can't colonize that gas giant, I'm certainly going to pull as many resources out of it as possible...
I don't think there should be a way to research other colonization techs, though. Defeats the purpose of the limitation. On the other hand, if the nomadic race ideas are ever implemented, maybe the idea of building facilities in space could be applied to building facilities in starbases around a planet. Perhaps a bonus for facilities based around a planet? Just a way-out idea, since we can't build facilities on ships yet. Although I've heard that the system-wide facility abilities can be incorporated into components already...
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March 2nd, 2001, 04:07 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Want a challenge in SEIV?
I wish you could pick the colonization choice for each race independently. Then you could have a real mix!
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March 2nd, 2001, 03:18 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Want a challenge in SEIV?
quote: Originally posted by pathfinder:
...once ya get atmosphere converter iii it "only" takes 25 turns to convert an atmosphere
Have they changed with the patch? I thought AC III's converted in 20 turns....
As to the "same planet and atmosphere type, I guess I'll have to load the patch and try it. The way I currently play (large galaxy, low tech, low setup points), it takes me 250 - 400 turns for a game; I'm not so sure I'd like 'em any longer. However, it is cool, that players have the option.
Personally, I think a scenario editor would be a great addition to the game (of course this has been said many times by others). I like the other threads about how players are taking the "neutral challange" (becoming like a neutral empire), and I've played games where I've built a coupla' ringworlds and gave everything else to the AI's (ships, planets, etc) - that is a cool challenge. The problem is that I have to go very far into the game to build my scenario. I would love to be able to setup the game to my desired scenario. For instance, I'd like to be able to be put on a Sphereworld as a Homeworld and give the AI massive bonuses (ships, points, planets, techs, etc.) and be instantly at war at game start.
Anyone heard any word on a scenario editor (or can you point me to other threads??)
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March 2nd, 2001, 03:47 PM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
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Re: Want a challenge in SEIV?
Heres a challenge for you,
Maximum number of AI's
No Neutral Races
Highest AI setting
High Ai racial Bonus
Only one planet start
Research cost high
Only colonize own plant type/atmosphere
No warp points
No trade/tribute/gift technologies
No ruins
No victory conditions (winner takes all)
High research cost
High chance of dissters
I'm not sure it's winnable, but if you want a challenge. LOL
[This message has been edited by Windborne (edited 02 March 2001).]
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