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October 16th, 2004, 08:49 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Two small gameplay questions
Hey, just two small gameplay question:
I have access to an enemy ship which has SEVERAL components with a higher tech level than mine (i.e. propulsion, supply, stellar harnessing).
When i anaylze the ship, will i only get one random tech, or will it increase my knowledge in every tech level higher than mine ?
Secondly, i have cloaking armor. When i build ships and use them, i can activate the cloaking the button. Now i thought it may be nice if i could cloak my shipyards and so i retofitted all my yards with one cloaking armor (which says "prevents level 1 passive and active scans). Unfortunally my yards dont get the button to activate cloaking.
Whats the deal ?
thanks !
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October 16th, 2004, 08:56 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Two small gameplay questions
You cannot build anything while being cloaked (if memory serves), so a spaceyard building something cannot engage cloaking mode.
You will get an extra level per different component on the analysed vessel. So if there were one Phased Shield I, one level II and one level III, you would get three levels in Shields (assuming you have only level 3 for example). The same goes for components not belonging to the same family.
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October 16th, 2004, 09:30 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Two small gameplay questions
ok, so since supply generators, engines and cargovaults are different families, i will get one tech level of every component ?
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October 16th, 2004, 09:31 AM
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Major General
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Join Date: Jan 2004
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Re: Two small gameplay questions
Oh, and too bad about the cloaked space yard idea :/
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October 16th, 2004, 09:34 AM
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General
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Join Date: Sep 2003
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Re: Two small gameplay questions
You will get one level per different component on the ship, either belonging to the same family or not (with the usual restrictions that is).
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October 16th, 2004, 10:35 AM
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Colonel
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Re: Two small gameplay questions
You'll notice, any shipyard with cloaking ability, once you activate the cloak: the construction status icon changes to a repair stasus icon, you can click back and forth 'till you've had enough.
Now your cloaked spaceyard ship could fly through enemy space, into a storm sector with cloaking ability, decloak itself and build anything without being seen. If your opponent doesn't have sensors, that is -- even the standard A.I. builds sensor sats in its own space.
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October 16th, 2004, 11:22 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Two small gameplay questions
Quote:
Arkcon said:
You'll notice, any shipyard with cloaking ability, once you activate the cloak: the construction status icon changes to a repair stasus icon, you can click back and forth 'till you've had enough.
Now your cloaked spaceyard ship could fly through enemy space, into a storm sector with cloaking ability, decloak itself and build anything without being seen. If your opponent doesn't have sensors, that is -- even the standard A.I. builds sensor sats in its own space.
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Hmmmm, as per the other thread, does that mean that a shipyard could build a shell, then cloak to "repair" it to a full build? Also if, either by designs in steps or repair sequence orders, if the new ships cloak was finished first then can it cloak also and both cloaked still "repair" to a full build.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 16th, 2004, 12:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Two small gameplay questions
Your enemy will be able to see you for the first few turns while you do the building and the initial retrofit, but you'll be safer once the repairs start.
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October 16th, 2004, 01:27 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Two small gameplay questions
Quote:
Gandalf Parker said:
Hmmmm, as per the other thread, does that mean that a shipyard could build a shell, then cloak to "repair" it to a full build? Also if, either by designs in steps or repair sequence orders, if the new ships cloak was finished first then can it cloak also and both cloaked still "repair" to a full build.
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Oh yeah, I've done that. But like SJ says, in multiplayer, you still have 2-3 simutaneous turns when you can be seen uncloaked.
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October 16th, 2004, 02:58 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Two small gameplay questions
Then again im talking about cloaked shipyard BASES, not ships
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