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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old January 4th, 2005, 01:59 PM

tka tka is offline
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Default Spell related mods and possible bug

I made these mods which remove spells. link
You can remove all spells from certain school or levels. You can for example limit research to level 4, or remove blood spells. Mainly for SP fun or enforce MP house rules.

Remove All Spells -mod still leaves level 0 and national spells castable even though those do not show in the research list.

-EDIT/UPDATE-
All Researched -mod now sets research level to 1, because command #researchlevel 0 does not seem to work.
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Old January 4th, 2005, 02:40 PM
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Default Re: Spell related mods and possible bug

Is it possible to make items un-forgable too?
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Old January 4th, 2005, 04:42 PM
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Default Re: Spell related mods and possible bug

Probably. I haven't tried that myself, but seem to remember that was possible.
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Old January 4th, 2005, 05:18 PM

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Default Re: Spell related mods and possible bug

Item remover. link

Problem with this one is that I don't know how to remove items with the same name. I can remove one handed Sword of Sharpness but don't know how to remove two handed Version because both are called 'Sword of Sharpness'. Same with Bane Blades, Twin Spears and Staves of Elemental Mastery.
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