.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 31st, 2005, 04:36 PM
Bummer_Duck's Avatar

Bummer_Duck Bummer_Duck is offline
Corporal
 
Join Date: Jan 2005
Location: MN
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Bummer_Duck is on a distinguished road
Default Seige Effects

Hi

I can't seem to find a out what happens when I seige anothers castle. I might have missed it in the manual, as it's hard copy (ewww). Can they recruit troops? and do they still get the provincial gold inc.?

Also, can't seem to find the pdf version of the hard copy manual, only the addendum...can someone point me to a link?

Thanks in Advance!
Reply With Quote
  #2  
Old January 31st, 2005, 04:53 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Seige Effects

Hello, and welcome!

When one of your provinces is besieged, you cannot recruit units or build a lab or a temple. In addition, you can no longer set your tax rate, though you will still get half the taxes of the province (the other half goes to the besieger). Your supplies will also be determined by your castle supply characteristic; this value will be halved after every turn, so your army will eventually run out of supplies (unless you have another way of getting supplies, via magic).

There is no PDF version of the manual, though there are a few PDF files dealing with specific aspects of the game: for example, there are a Quick Reference file listing summoned creatures, and another one all the magic items you can forge.
Reply With Quote
  #3  
Old January 31st, 2005, 06:12 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Seige Effects

Also, no reanimation for the besieged -- although they can still summon troops. The besiegers can no longer assassinate commanders as it's technically their province and you can't assassinate in friendly territory, and can alter tax policy or pillage the province to their hearts' content.

Isn't supply reduced less quickly -- something like 1/(1+n) of base after n turns of siege?

Can't recall who gets usage of the magic sites. I suspect it'd be the besieged, as IIRC the besieger doesn't get full information on what the known sites are until he takes the castle.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #4  
Old January 31st, 2005, 06:21 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Seige Effects

Additionally, the besieged cannot destroy it's buildings while the province is occupied. So if you are ever planning to Scorch Earth, you'd better plan ahead.
Reply With Quote
  #5  
Old February 1st, 2005, 12:31 PM
Bummer_Duck's Avatar

Bummer_Duck Bummer_Duck is offline
Corporal
 
Join Date: Jan 2005
Location: MN
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Bummer_Duck is on a distinguished road
Default Re: Seige Effects

Great info! Exactly what I wanted to know. Thanks!

One last round of questions (hopefully) :-)

Let's say I own a province next to my opponets castle. I move in to his castled province the next turn, and he takes my adjacent province. Ok...not a great scenerio, but as long as I don't route in an attack on my seige army, I'm OK?

Also, let's say I route...if I caste some distant province attack spell (Call of the winds?) on another adjacent province, and take the province in the same turn I route, will that provide a place to route too?

Thanks in Advance!
Reply With Quote
  #6  
Old February 1st, 2005, 12:53 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Seige Effects

On the topic of sieging: you can destroy your lab when besieged (and can only do so when you are besieged), but you cannot destroy your other buildings, no matter what the circumstances are. Of course, any enemy will have no trouble destroying your temples. The magic sites are indeed used by the besieged, and your formula for supplies makes more sense Taqwus.

You do not need to have an adjacent province so long as you do not rout, so you will be fine in the first case (unless you rout of course). Magical movement, including teleporting spells and remote summons, happen before mundane movement, so your birds would seize that province before the battle of your army. If that army happens to lose, they would be able to retreat to the newly conquered province.
Reply With Quote
  #7  
Old February 1st, 2005, 01:34 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Seige Effects

Few more notes about siege:
  • I think supply formula is: CastleSupply/2^(n-1) where n is the number of siege turns, i.e. supplies are halved every turn, which is quite quick...
  • The sieging force cannot pillage! Only preaching and blood hunting is allowed.
  • Labs functions as normal, so you can instantly transfer wine skins into besieged castles, provided that there are enough leaders and a lab present
  • Siegers do not see who is in the castle, except if they bring spies along
  • Stealthy commanders may leave their castle while under siege (due to a bug, it is possible to convince the game that they take even non-stealthy troops with them, see my bug report. Doing that might be considered cheating maybe.).

Question: If I besiege a castle on one turn, and move all siegers away, but at the same time bring in new troops for sieging, is the castle defence repaired meanwhile?
Reply With Quote
  #8  
Old February 1st, 2005, 01:41 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Seige Effects

If the siege is maintained, the castle walls are not repaired. Leaving a single commander besieging the fort would be enough to make sure the walls are not repaired. In one game, independents besieged one of my castles, and brought it down to 0 strength. When the independents were dispatched by another player, the walls were still down to 0 strength, before the "repair/destruction of the walls" phase.

However, I do not know what happens if you take all your army with you. My guess is that your reinforcing army would move in before the siege can be broken by the besiegers, as movement between friendly provinces should happen first. But don't quote me on that.
Reply With Quote
  #9  
Old February 1st, 2005, 01:47 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Seige Effects

Sieging ability is (str squared)/100, plus 1 if flying, + siege bonus. Are other abilities a factor?

Defence bonus is (str squared)/100 + defence bonus. Being mindless gives a big malus. Probably adjusted by some other abilities, like flying.
Reply With Quote
  #10  
Old February 2nd, 2005, 11:29 PM
bone_daddy's Avatar

bone_daddy bone_daddy is offline
Private
 
Join Date: Jan 2005
Location: Indiana, USA
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
bone_daddy is on a distinguished road
Default Re: Seige Effects

I haven't seen this happen (yet), but if a besieged force attempts to break the siege and fails, is it possible for the besieger to take the castle as a result of the besieged player's failure?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.