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February 1st, 2005, 10:58 PM
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General
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Join Date: Jul 2001
Location: Canada
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SEIV , CPU Usage and SEV
One thing i cannot stand about seiv is its cpu usage.
To do a 3 meg turn takes an hour on a 2+ gig machine at 99%
This really needs to be addressed for SEV.
Has anyone who talks to MM actually mentioned this problem to him ?
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 2nd, 2005, 12:22 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEIV , CPU Usage and SEV
The committee game takes only 60 seconds on my 1-gig, and its in the 1 meg range.
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February 2nd, 2005, 12:26 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: SEIV , CPU Usage and SEV
Wha-wha-what? SE4 never uses that much of the cpu on my system. It gets slow, when processing the turns of many A.I.'s in the late game, but I hadn't seen that kind of CPU usage. But I've only checked a few times, to be honest.
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February 2nd, 2005, 12:41 AM
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Corporal
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Re: SEIV , CPU Usage and SEV
Whatever the root issue is-- it takes a long time for the AI players to process their turns-- and it should really be addressed for SE-IV
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February 2nd, 2005, 01:05 AM
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Sergeant
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Join Date: Jun 2004
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Re: SEIV , CPU Usage and SEV
Funny this never happened to me on my old computer and it was a big piece. The most it ever took on my computer was 10mins on turn 800 and all the AIs and I had hundreds of ships.
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February 2nd, 2005, 01:20 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SEIV , CPU Usage and SEV
Tesco should have provided some context... He is talking about a 255 system map with a 10 planet start. It is/was a PBW game. Such games get really, really huge... Too big for PBW to handle, in fact.
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February 2nd, 2005, 02:24 AM
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Shrapnel Fanatic
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Location: USA
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Re: SEIV , CPU Usage and SEV
The Ai has to make its turn too you know. If it takes us an hour to make our turn then why not the AI?
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February 2nd, 2005, 03:26 AM
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Shrapnel Fanatic
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Re: SEIV , CPU Usage and SEV
The AI could play its turns in the background while you are playing yours. This would greatly reduce the wait time after you hit "end turn" because a lot of the work would be done already.
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February 2nd, 2005, 05:32 AM
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Lieutenant General
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Re: SEIV , CPU Usage and SEV
That would be really good if that could be done. The shorter the wait between turns, the better it would be. A part of the reason I have only finished a couple of games ever is because the A.I. turns take so long that I get tired of waiting and so I start a new game.
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February 2nd, 2005, 11:04 AM
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Brigadier General
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Join Date: Sep 2000
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Re: SEIV , CPU Usage and SEV
My experience is that the AI turn isn't the problem but the huge battles with hundreds of ships. If there are no battles the processing is quite quick.
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