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February 14th, 2005, 09:19 PM
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Captain
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Join Date: May 2004
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MP game: Nations at War. Started!
I am thinking of starting up another MP game. We'll play on Desert Eye most likely, with difficult research, normal richness, magic sites at 50, HoF 15. Independents will be at 5, but the key is that each person will start off with 9 provinces. War and diplomacy should both happen early on, giving people a chance to use their national troops.
We will use Zen's Pretender Mod for this one.
The only house rule is that Caelum is illegal.
Players:
Boron as Vanheim.
Jurri as Jotunheim.
PashaDawg as Machaka.
Aku as Arcosephale.
Legacyspy as Man.
Jeffr as Pangea.
Dzbabi as Ermor.
Azhur as Pythium.
Me as Ulm.
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February 15th, 2005, 12:51 AM
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Sergeant
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Re: MP game: Nations at War
I'm in as Pangaea. I'm going to keep trying these guys until I find something that works.
I've never used Zen's stuff, but his ideas sound good to me. I think he tries to make national troops more viable.
I kind of like the idea of building from a single province, but I can see your point that starting with 9 provinces might result in early wars. Then again, it might not and some people might decide to avoid war.
The Zen link I found was http://www.techno-mage.com/~zen/. Is this the one everyone is going to use?
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February 15th, 2005, 06:47 AM
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BANNED USER
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Join Date: Feb 2004
Location: Germany
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Re: MP game: Nations at War
Heyda, i am also in - with emor.
How many magic sides and world richness?
50 and normal i would guess. Maybe easy research because we have all already so much provs?
Griffin
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February 15th, 2005, 02:10 PM
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Captain
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Re: MP game: Nations at War
Yes, Pretender Mods 2.0 is the one we're going to use.
Dzbabi--sites are at 50, and normal richness. We're going to have difficult research.
jeffr--I think what you did last time with Pangea worked!! And yes, some people might pick a rainbow god and choose to just site search their provinces instead of trying for early war. But I think that is the beauty of it, you can go in either direction.
I'm going for the 9 province start because I want to jump-start things. I want national troops to be more viable at a later time-period in the game (not necessarily a later turn, but since we're jump-started things, it will seem later).
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February 15th, 2005, 06:11 PM
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Re: MP game: Nations at War
May I take Man?
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February 15th, 2005, 06:38 PM
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Sergeant
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Re: MP game: Nations at War
ok, cool.
Do we install all mods on zen's site (pretender 2.0, spells 1.8 and scales 1.2) ?
I have zippo experience with this, so this should be fun.
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February 16th, 2005, 03:31 AM
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Captain
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Join Date: May 2004
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Re: MP game: Nations at War
I just want to use the pretender mod for now.
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February 16th, 2005, 05:04 PM
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Re: MP game: Nations at War
Im in with Man
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February 16th, 2005, 07:53 PM
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Private
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Join Date: Mar 2004
Location: Atlanta
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Re: MP game: Nations at War
ach. nevermind. i wont have regular access to a computer for the next few months.
__________________
Nemo Solus Satis Sapit
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February 17th, 2005, 12:55 PM
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Re: MP game: Nations at War
What turn interval are you thinking of?
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