.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 8th, 2001, 05:52 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default AI Facility Construction Follies....

...or, why Won't the Toltayans Rebuild Their Homeworld's Spaceyard?

It appears that the AI won't scrap facilities to make room for more. I was helping save the Toltayans from extinction from the Krill, had several warships orbiting the Toltayan homeworld and noticed their planetary space yard had been taken out in earlier bombardments. I waited quite awhile for them to get around to rebuilding it so they could build more ships and such.

Finally, I took over that empire and saw that they had built only more mineral miners. A quick look at the default facility construction file revealed no entry for space yards in the defend or attack AI states. So I quit the game, added them in and played a few more turns as the Toltayans. It wouldn't scrap a single miner to build a new space yard, effectively crippling itself for the rest of the game.

I'd add that to the list of Things to Add, if possible. Instead of leaving planets w/full facilities unexamined it should go down the list of what to build for a particular state and scrap a facility to build a facility that becomes buildable due to new technologies or bombardment damage.

Without this, it makes all the domed colonies established before planet utilization 7 is discovered incredibly limited in usefulness to the AI. Of course, I don't know how the AI would handle the expense of building all those converters. How difficult would it be to teach the AI to use 'hold queue' to keep it from running out of resources?

(I was thinking something to let it have negative income so long as there was resources in storage, then putting queues on hold until the cost was either positive or wouldn't take it below zero in any of the resource types.)

(Why bother saving an AI race? Play style and the Toltayans are better neighbors than the damn Krill could ever be.)


------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #2  
Old March 8th, 2001, 06:52 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: AI Facility Construction Follies....

I wonder. Does the AI know how to scrap facilities at all?
Reply With Quote
  #3  
Old March 8th, 2001, 08:05 AM

Sultan Sultan is offline
Private
 
Join Date: Sep 2000
Location: Omaha. Ne
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Sultan is on a distinguished road
Default Re: AI Facility Construction Follies....

Yep before the second patch I raised this topic about not rebuilding. It would be nice if this would get fixed so the AI would stand a better chance.
Reply With Quote
  #4  
Old March 8th, 2001, 11:48 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: AI Facility Construction Follies....

I was under impression that this has been fixed. In my first 1.27 game I ran into Xiati, and when I reached their home system, they had a planet with Events Predictor facility. I seriously doubt that they managed to research it before they colonized that planet and filled it with facilities (it could hold only 4 facilities and it was in their home system).
Reply With Quote
  #5  
Old March 8th, 2001, 04:17 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI Facility Construction Follies....

Currently, I'm sure that the AI scrap some facilities (for example, the Atmosphere Converter after convert a planet).

But also, I'm sure that the AI do not scrap facilities to optimize their production.
For example, if the AI have a planet with 20 Mineral Extraction facilities, after research the System and Planets Robotoids, never scrap some Mineral Extraction Facilities to make room.
Reply With Quote
  #6  
Old March 8th, 2001, 04:42 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: AI Facility Construction Follies....

couldn't you just tweak the AI to at least upgrade out dated facilities, this could include or add line to build space yard on say a 5, 10, etc size planet. therefore if it loses a space yard on that planet it in turn would re-build it?? just some ideas
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #7  
Old March 8th, 2001, 05:40 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: AI Facility Construction Follies....

AI already does that Mac. It will upgrade all existing facilities it has on the planet when he reaches appropriate technology.
Reply With Quote
  #8  
Old March 8th, 2001, 10:40 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: AI Facility Construction Follies....

quote:
Originally posted by Daynarr:
I was under impression that this has been fixed. In my first 1.27 game I ran into Xiati, and when I reached their home system, they had a planet with Events Predictor facility. I seriously doubt that they managed to research it before they colonized that planet and filled it with facilities (it could hold only 4 facilities and it was in their home system).


Ah, okay. Maybe it's because the situation is so bad for the Toltayans that it's not bothering to do that, or I'm not waiting long enough.

So do the Sergetti scrap facilities to make room for the atmosphere converters?

__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.