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May 27th, 2005, 04:20 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Fort Ownership Switching Bug??
I just encountered a bug that *switches control* of a fort from one empire to another without battles! I've never seen such an extraordinary bug in dom2!!
So, I was playing a game against a friend of mine and was giving him a solid beating. But one of his remnant forces attacked a province containing one of my forts (Witches Copse). Foolishly, I had forgotten to withdraw the patrollers that turn and his army slaughtered them. Then later on in the turn, the Lord of the Wild Hunt (i cast it a few turns back) attacked and killed one of his mages at the - now seiged we assume - province of witches copse.
Ok, whatever right? But then even later in my message list I see the message "we have now taken control of the province of witch's copse. Our forces met no resistance.". What the heck????? That province was just seiged by enemy forces, how could I have "taken control" of it. So I open up my turn and there it is: The attacking enemy army is now INSIDE my own fort!! And all my forces that were inside it are outside, laying seige to thier own fort!!!
Has anyone ever seen this? Turn file attached.
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May 27th, 2005, 04:50 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Fort Ownership Switching Bug??
Note how the Sages in the "seiging army" are still set to Research.
*boggle*
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May 27th, 2005, 11:05 AM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
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Re: Fort Ownership Switching Bug??
Yeah, that's a helluva bug.
Can you get the host to rerun the turn, for research purposes? I assume that the Lord of the Wild Hunt is unlikely to strike in the same place. If the bug still shows up, we could rule out LotWH as the cause. However, that does seem to be the main suspect.
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May 27th, 2005, 02:23 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Fort Ownership Switching Bug??
We've already moved on to the next turn, but I did save off all the game files so I could run it again. I'm of the same opinion that it is probably the Lord of the Wild Hunt which has caused the problem.
Just completely guessing out of thin air... I'm thinking that there is some kind of attacker/defender flag that is used during seiges. So Pythium is the Attacker cause they kill my PD and siege my fort. But then later the LotWH attacks them *after* the normal combat phase, not before like other magic spells (which I have always thought was really odd!). And I think this late-turn attack flips Pythium to "defender" status or something? Which of course would have no effect except when they were the aggressor in a seige.
So odd!!!
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May 28th, 2005, 12:41 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Re: Fort Ownership Switching Bug??
I can't view the turn. I get a message saying I need the Recruitable Rebalance DM mod, but I do have that mod (version 7.51). Any ideas?
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May 28th, 2005, 04:29 AM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
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Re: Fort Ownership Switching Bug??
I had to change the mod name slightly to Recruitable_Rebalance.dm. That is what the error message asked for, so that is what I renamed the relevant file.
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