Really Stupid Range Check Error
SEIV is a great concept, but I think I've had enough after easily winning 10 games over a stupid AI and then hitting a really stupid range check error Last night. Was playing in a small universe, all warp points NOT connected, just me against the Sergetti (Modpack Sergetti Expert, high difficulty, low bonus). I was the Eee, religious, propulsion experts. Sergettis were way ahead of me in points the way the game keeps score, but I had the better techs. Got warp manipulation first. Did something cool I'd always wanted to do. Opened warp point to Sergetti space. Warped in self-sufficient fleet of four super-baseships and four super-tenders. Then CLOSED the warp point. Sergettis had over 200 ships vs. my 8, and they didn't stand a chance.
After glassing four of their eight systems, I sent off ONE baseship to attack FOUR of their battleships. Only five ships involved in the battle. Got range check errors crashing the game, no matter whether I did the battle tactically or strategically. The range check error occurred when my ONE ship fired on ONE battleship with its bank of 8 Heavy Mount Level 3 Null-Space Weapons.
Tried something else, and got range check errors when I sent my fleet of 8 ships against a big Sergetti fleet (over 75 ships including 12 light carriers).
In a game with a fundamental design involving hundreds of ships with hundreds of components, I think it's a fatal flaw that one EVER gets range check errors. But it's really inconceivable that it would happen in a battle involving only five ships. Pfui. Now it's time to master Combat Mission.
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