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July 1st, 2005, 06:17 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Multiple Defending Units?
OK, so all of the normal nations have 2 or more unit types in their PD and starting units, is there any way to get Mod nations to do that?
-Frank
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July 1st, 2005, 07:11 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Multiple Defending Units?
#defcom1 [ID]
Will add PD Commander
#defcom2 [ID]
Extra Commander after 20+ PD
#defunit1 [ID]
Base Unit for PD
#defunit2 [ID]
Additional Unit for 20+ PD
#defmult1 [multiplier]
This means for every point of defense you get [mulitiplier] of unit1.
#defmult2 [multiplier]
Same thing but after 20+ PD
Units for starting armies for a nation include:
#startcom [id]
#startunittype [id]
#startunitnbrs [mulitplier] (default = 20)
#startscout [id]
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July 1st, 2005, 07:29 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Multiple Defending Units?
Only one kind of starting unit, only one kind of defense unit for normal provincial defense, only one kind of unit that starts to come in after pd 20.
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July 1st, 2005, 11:00 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Multiple Defending Units?
Actually I've had varied luck with just setting multiple unit1's. Sometimes it takes it, sometimes it doesn't. I don't know what kind of stability factor it has with Dom2 though but I haven't had it trip the Cheat Prot.
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July 2nd, 2005, 03:54 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Multiple Defending Units?
Isn't the multiplier in #defmult1 and #defmult2 just "how many troops of this kind you will get for each 10PD point"?
So #defmult1 10 would give you 10 troops of type 1 for each 10PD thus 1PD per troop.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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July 3rd, 2005, 03:32 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Multiple Defending Units?
.. but it seems it only works in 10-increments ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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July 3rd, 2005, 08:56 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Multiple Defending Units?
#defmult1 15 givers 15/10 = 1.5 units per pd, so 1, 3, 4, 6,...
#defmult1 5 gives 5/10 = 0.5 units per pd, so 0,1,1,2,2,3,3,4,4,...
#defmult1 10 gives 1 unit per pd, so 1,2,3,4,5,...
If I understood Arralen's question right, this should answer it.
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