.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 14th, 2005, 02:37 PM
Alby's Avatar

Alby Alby is offline
Corporal
 
Join Date: Jun 2005
Location: Indiana
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Alby is on a distinguished road
Default Adding more sound files

Can you add more sound files and then assign a certain weapon to it..and add it to the .ini file?
what I am saying is
for instance...there is no sound # 10, can you say add a sound # 10 and also accordingly add it to the .INI file, and will it then work?
Thanks
Alby
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836


Reply With Quote
  #2  
Old July 14th, 2005, 05:35 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,692 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: Adding more sound files

Quote:
Alby said:
Can you add more sound files and then assign a certain weapon to it..and add it to the .ini file?
what I am saying is
for instance...there is no sound # 10, can you say add a sound # 10 and also accordingly add it to the .INI file, and will it then work?
Thanks
Alby
Sure, no problem and it doesn't have to be named "10.mp3" you can call it whatever you like but make sure you use the exact same name in the INI in the "sound010=" slot. Then you can add that sound to a unit with MOBHack.

You could build a sound file and call it GPMG.mp3 then change the sound file to read sound010="GPMG.mp3" and that sound would be picked up by the game for any weapon you changed in MOBHack to play sound 10. Just make sure EVERYTHING is done the way we do it in the ini file. If you forget the " " around the sound name the game won't play it

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #3  
Old July 14th, 2005, 06:33 PM
Alby's Avatar

Alby Alby is offline
Corporal
 
Join Date: Jun 2005
Location: Indiana
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Alby is on a distinguished road
Default Re: Adding more sound files

Thanks Don!!
One thing...If there is a zero in the sound box for weapon XXX
can you change it to a numbered sound using mobhack?
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836


Reply With Quote
  #4  
Old July 14th, 2005, 08:00 PM

Skotty702 Skotty702 is offline
Private
 
Join Date: Jun 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Skotty702 is on a distinguished road
Default Re: Adding more sound files

Does changing the value in the sound field in Mobhack cause PBEM security error when using the "standard" OOB set? Hope this ? makes sense.
Reply With Quote
  #5  
Old July 14th, 2005, 10:21 PM
Alby's Avatar

Alby Alby is offline
Corporal
 
Join Date: Jun 2005
Location: Indiana
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Alby is on a distinguished road
Default Re: Adding more sound files

I believe it does
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836


Reply With Quote
  #6  
Old July 15th, 2005, 09:43 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,692 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: Adding more sound files

Quote:
Skotty702 said:
Does changing the value in the sound field in Mobhack cause PBEM security error when using the "standard" OOB set? Hope this ? makes sense.

*A*N*Y* modification , no matter now insignificant, to an OOB will cause a security error in a Secure PBEM.

BOTH players MUST use the same OOB's from start to finish in a Secure PBEM. No exceptions.

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #7  
Old July 15th, 2005, 09:46 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,692 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: Adding more sound files

Quote:
Alby said:
Thanks Don!!
One thing...If there is a zero in the sound box for weapon XXX
can you change it to a numbered sound using mobhack?
I assume you mean a zero in the sound box when the OOB is viewed in MOBHACK, Yes. The zero just means the game will use the default sound built into the code. If you change that the game will pick up your new sound instead

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #8  
Old July 15th, 2005, 10:50 AM
Alby's Avatar

Alby Alby is offline
Corporal
 
Join Date: Jun 2005
Location: Indiana
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Alby is on a distinguished road
Default Re: Adding more sound files

Quote:
DRG said:
Quote:
Alby said:
Thanks Don!!
One thing...If there is a zero in the sound box for weapon XXX
can you change it to a numbered sound using mobhack?
I assume you mean a zero in the sound box when the OOB is viewed in MOBHACK, Yes. The zero just means the game will use the default sound built into the code. If you change that the game will pick up your new sound instead

Don
Hmm some must be more hard coded than others , some still use their default sound even when you change the number in the sound box.
I'll keep testing
Thanks Don
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836


Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.