Pyros sergested looking at the Air routines, so these have featured heavily (20 sorties each side).
Stuff from a meeting game Oct 2013, UK Vs Russia.
UK Light Rifle coy, only has One platoon in it.
RPV's are far better, and you don't now need to overfly with about 10 of them to get any information out of them..
Missiles, Sound bug: When Missing with an ATGM sometimes a Small arms sound kicks in, instead of the explosion. If the target has blown Smoke then the missile detonation sounds like a smoke grenade going off.
Aircraft Defensive maneuvers:
These seem a bit to good at the moment, So far I've had about 6-10 Apache's hanging at high altitude while a Russian army bangs away at them, and I've suffered one point of damage. Mostly due to Defensive maneuvers's keeping me safe.
Air to ground fire from stationary Gunships, with ATGM's seems to be extremely inaccurate.
There seems to be a bug (Was in the old version as well) where a tank fired upon by a missile will blow smoke to avoid it, and then pop smoke again after the shot. Possibly down to the suppression routine saying if you get suppressed enough blow smoke.
This is just a feeling from Observations:
AAA fire seems to go in three's. The first shot will be at 20-35% chance to hit, next will be around the 40-60% then a either a hit or a 70 % chance of hitting, followed by a drop back down to the start.