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  #1  
Old April 2nd, 2001, 09:42 PM
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Default Mines

Don't know if this has been discussed b4 but I don't like my 'allies' building colonys in my territory (esp on my moons!), is there any way to mod the mines so they trigger for any ship but your own?? (ie, they will damage your allies if they try to enter system).

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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  #2  
Old April 2nd, 2001, 11:07 PM

GruelThePurple GruelThePurple is offline
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Default Re: Mines

Unfortunately, no.

The way the currently diplomacy model works, one you have entered into a treaty (I forget if the break point is Non-Aggression or Trade Alliance) with another race, that race is given free passage through your mine fields and vessel blockades.

This has been a subject which many have voiced a desire for changing who can and can not pass through your defensive screens.
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  #3  
Old April 3rd, 2001, 01:54 AM

Marty Ward Marty Ward is offline
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Default Re: Mines

I think it is any treaty except non-intercourse.
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Old April 3rd, 2001, 08:50 AM

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Default Re: Mines

Once you establish a treaty with any power they will not colonize anything in any system that you have already marked as one of your borders, provided the border is not in dispute. This is viewable as an option under the Diplomacy Menu. The exception is if they already had colony ships on the way there when you colonized the first planet or moon in the system. In that case they will proceed to colonize every available spot. This is actually a bug in the diplomacy system, as the AI should know enough, if you beat them to system and you have a friendly treaty with them, to recall their colony ships.
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  #5  
Old April 3rd, 2001, 04:51 PM
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Default Re: Mines

Note: The AI automatically claims any system it has colonized, as well as every sytem reight next to it. If the AI colonizes a disputed system, then that opens up a host of new disputed systems in your territory, and thier expansion is not slowed at all.
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  #6  
Old April 4th, 2001, 01:22 AM

Nitram Draw Nitram Draw is offline
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Default Re: Mines

Mag,
You sure about that?
I try to avoid treaties at all costs because the AI spreads like weeds in my systems them declares war on me after all their colonizable planets are built.
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  #7  
Old April 4th, 2001, 01:32 AM
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Default Re: Mines

My tactic has always been to colonise everything I can within my core systems to prevent friendly AIs from getting a foothold in there. However that isn't 100% effective so I have a few other tactics:

-Build colony ships and trade them for any AI colony ships heading into your space. You get lots of extra population / tech this way as well.

-If the AI succeeds in colonising a planet I want I just trade it for some other planet. I deliberately colonise within their space / space I don't particularly want so I'll have surplus planets to trade with.

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There is an exception to every rule. Including this one.

[This message has been edited by dogscoff (edited 03 April 2001).]
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Old April 4th, 2001, 06:18 PM

Magus38 Magus38 is offline
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Default Re: Mines

quote:
Originally posted by Nitram Draw:
Mag,
You sure about that?
I try to avoid treaties at all costs because the AI spreads like weeds in my systems them declares war on me after all their colonizable planets are built.



Yes, I am certain. I have tested it many times. As I said below, as long as you have at least one colony in the system they will not, as long as a friendly treaty exists with you, colonize ANY world in said system. Again, as I previously stated, the exception is if they already have a colonizer enroute for a planet in that system. Moreover, once they colonize that planet, they will treat the system as ok to share and colonize every other suitable and available world in it. Racing the AI to fill up such a shared system will not affect their mood though, interestingly enough.


[This message has been edited by Magus38 (edited 04 April 2001).]
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  #9  
Old April 4th, 2001, 06:31 PM
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Default Re: Mines

Don't know if this is possible, but could you mod the mines to have the same ability as an unstable wormhole?? That way anything entering the field would take damage (even yourself I guess, probally more harm than good considering the computer AI...)...ah well, a thought anyway....

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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  #10  
Old April 4th, 2001, 06:41 PM

Nitram Draw Nitram Draw is offline
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Default Re: Mines

Now if I can only get the buggers to accept a treaty I can control their expansion.
Every mod pack race seems to hate me right after we meet, I just can't figure it out I mean I shower once a decade....
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