.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 16th, 2005, 09:39 PM

PlanetNapalm PlanetNapalm is offline
Private
 
Join Date: Jan 2004
Location: Washington
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
PlanetNapalm is on a distinguished road
Default Happiness confusion

Very strange, I am a neutral people, I have at least a trade agreement with 9 of the 10 empires I know about. I am at peace. I have an Urban Pacification Center in each system. At least 14 MPs on each planet. And I have quite a few planets with Angry or unhappy people.
Including one with 42 troops on it.

I read the bit in the FAQ, and it seems to me the planet with 42 troops should be going up 6% per turn (less the 2% for natural decline - unless neutral is a higher drop)

Are all my "Allies" ships considered "enemy" for purposes of happiness? Even so, I don't think there are more than 2 or 3 enemy ships in any of my systems.
Reply With Quote
  #2  
Old September 16th, 2005, 09:53 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Happiness confusion

Quote:
PlanetNapalm said:
I am a neutral people
You mean you have the neutral happiness type? Build lots and lots of troops, that's your only hope. Neutral happiness got screwed over in a very big way in stock. Non-intercourse treaties, troops, and the automatic over time change are the ONLY things that can improve happiness for neutral happiness races. ANY other kind of treaty causes unhappiness, though only on the turn it's established, colonizing and capturing planets causes unhappiness despite being a good thing normally, building ships causes unhappiness, battles cause unhappiness regardless of the outcome, and friendly ships nearby have no effect.
Reply With Quote
  #3  
Old September 16th, 2005, 10:23 PM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: Happiness confusion

Neutral could be called 'I need to give myself a handicap against the AI' or 'Build loads of troops'

I vaugley remember 240 being significant in troops numbers. Something about being able to absorb any negative effect.

Still I was playing a game, swapping sides as I tend to for a laugh. I tried to invade a planet and got a 'Divide by zero error' I think this is because the troops on the planet were 'police' troops and so had nothing, not even a cockpit. Yes this was a mod, so I think that's the reason. But confirmation would be nice.
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote
  #4  
Old September 17th, 2005, 04:23 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Happiness confusion

Yes. If a troop has no components, it will crash the game during ground combat. Usually zero-component troops aren't possible. However there was a problem with some earlier versions of Proportions mod where the AI would try to put shields on infantry (which don't fit) resulting in these game-crashing troops.

PvK
Reply With Quote
  #5  
Old September 17th, 2005, 04:39 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Happiness confusion

Quote:
El_Phil said:
I vaugley remember 240 being significant in troops numbers. Something about being able to absorb any negative effect.
I do not think there is any such magic number. All factors combine, then the max change per turn is applied.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old September 17th, 2005, 09:38 AM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: Happiness confusion

Must of been under a specific set of circumstances 240 meant something. Buggered if I can remember what though.
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote
  #7  
Old September 17th, 2005, 09:46 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Happiness confusion

My philosphy is to simply blow up the sun in that system and rebuild.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #8  
Old September 17th, 2005, 02:54 PM

PlanetNapalm PlanetNapalm is offline
Private
 
Join Date: Jan 2004
Location: Washington
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
PlanetNapalm is on a distinguished road
Default Re: Happiness confusion

Looks like I made a tactical mistake. I didn't realize that neutral was more xenophobic than xenophobic.
Reply With Quote
  #9  
Old September 17th, 2005, 03:11 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Happiness confusion

Quote:
PlanetNapalm said:
Looks like I made a tactical mistake. I didn't realize that neutral was more xenophobic than xenophobic.
I guess you are speaking of cultures then: those only affect your characteristics, with Berserkers and Merchants being top of the class. Happiness type is chosen on the last tab in the Empire screen, and is set at peaceful by default.
Reply With Quote
  #10  
Old September 17th, 2005, 09:09 PM

PlanetNapalm PlanetNapalm is offline
Private
 
Join Date: Jan 2004
Location: Washington
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
PlanetNapalm is on a distinguished road
Default Re: Happiness confusion

I was thinking that as I was not going to be constantly at war, and certainly not always at peace, that neutral seemed the logical choice.

Thinking... the one thing that consistantly gets me in trouble.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.