.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 4th, 2001, 05:20 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default New quadrant mod posted

FYI I have posted my Quadrant Mod I have promised a while ago. It contains a huge number of new systems and changes most of the old ones. I have also made changes to planet composition distribution so that rock planets show up mostly near the stars, while ice/gas giant planets show up farther away from the start. There are 2 new star types as well - Red Dwarf and White Giant. Of course, there is a lot more but I don't want to spoil things - its more fun to find them out yourselves. With this mod you will really feel like you are exploring the galaxy (a little advertising won't hurt) .
Installation:
Just unzip the file in the SE4 main folder and start new game. For those that use other mods, unzip in that mods folder (for example - unzip to SE4\TDM-Mod Pack folder if you have TDM Mod Pack installed)


Some things you need to know about this mod:

- This mod changes all the quadrant types included in the original game. That means that you can start game in cluster quadrant and all the systems that come with this mod will be included (you don't need to use only the new quadrant that comes with this mod). This also means that this mod is not compatible with any other quadrant mod posted.

- This mod is compatible with TDM Mod Pack and should be compatible with any non-quadrant mod posted so far.

- The black holes are a rarity (mostly only 1% chance to show up). That makes this mod AI-friendly (even in ancient quadrant).

- This mod has been in beta-testing for a while now so there should be no problems with it.
Reply With Quote
  #2  
Old April 5th, 2001, 02:41 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: New quadrant mod posted

I installed the mod, cause I hate black holes (ty ), and it created a folder called planets with 3 pictures in it.Where do they go?
Reply With Quote
  #3  
Old April 5th, 2001, 03:15 AM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: New quadrant mod posted

When I install mod will it alter an ongoing game or should I wait till I finish it?

------------------
mottlee@gte.net
"Kill em all let God sort em out"
__________________
Kill em all let God sort em out
Reply With Quote
  #4  
Old April 5th, 2001, 03:17 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: New quadrant mod posted

There is a directory called 'planets' in the se4 directory structure under pictures--i.e. se4\Pictures\Planets. As this is a modified file, you may want to copy it to a mod directory such as se4\ModPack\Pictures\Planets.

I dunno the answer to the second question. My intuition says that these files just affect the creation of the map and so shouldn't affect an ongoing game. But I'm not going to back that answer up since I haven't personally tested it.

[This message has been edited by raynor (edited 05 April 2001).]
Reply With Quote
  #5  
Old April 5th, 2001, 03:19 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: New quadrant mod posted

Thanks
Reply With Quote
  #6  
Old April 5th, 2001, 03:57 AM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: New quadrant mod posted

Am playing with the new quadrant right now as I type. Nice new systems. Good work Daynarr !
Reply With Quote
  #7  
Old April 5th, 2001, 05:56 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: New quadrant mod posted

Apparently these two new star types are the only additional graphics? I was expecting something much more involved for the file size. How about if someone creates a "comet" and implements the comet in the system files? Yeah, it would be stationary but it could still look cool in the system window. Or how about if someone creates some more interesting nebula backgrounds? The whole system doesn't have to be one featurless fuzzy/cloudy color. We could have a swirled nebula with interwoven colors or even a "ring" nebula with a visible star remnant in the middle and ring of denser stuff against a background of thinner haze that might let a star or two peek through. And some obviously 'distressed' stars in various stages of flares and eruptions would be good for scenario builders once the map editor comes out.
Reply With Quote
  #8  
Old April 5th, 2001, 09:44 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: New quadrant mod posted

Marty, you don't need to modify anything yourself. If you have unzipped the mod in for example TDM-Mod Pack folder, it will create planets folder in it an put 3 files there. This is exactly where they should go. The game will use these files as long as your path.txt points to the TDM-Mod Pack. Of course this also applies for geoschmo's Trek Mod or any other mod out there.

mottlee, you can install this mod while you have game going and it won't disrupt anything. However, the changes will only take affect once you start new game.

Baron, you are right about it. The problem is that I simply don't have the necessary skills to make this kind of graphics yet. I am still learning how to use photoshop and making new nebulas is little too hard for me to do at the moment.
If anybody has time and skills to make such graphics I would be more then happy to implement them in this mod with all the credits given of course.

Thanks for the great feedback guys.
Reply With Quote
  #9  
Old April 5th, 2001, 07:10 PM

Krakenup Krakenup is offline
Corporal
 
Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Krakenup is on a distinguished road
Default Re: New quadrant mod posted

quote:
Originally posted by Baron Munchausen:
A Or how about if someone creates some more interesting nebula backgrounds? The whole system doesn't have to be one featurless fuzzy/cloudy color.

I replaced all the nebula backgrounds with pictures of actual nebulae mostly from Hubble shots. They are really spectacular and make you happy to be in a nebula. I will be happy to E-mail them or post them if anyone is interested. The zip file for the 1024x768 screen resolution (5 pictures) is about 4.2M and for 800x600 the zip file is about 2.4M. Each zip contains direct replacements for the Storm1 through 5.bmp images.
Reply With Quote
  #10  
Old April 5th, 2001, 07:34 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: New quadrant mod posted

Please post. I'm sure many would like to use this. Maybe it can be incorporated into the QuadMod 1.1 or something. Although, it's kinda large. Maybe it can just be an 'addition' to the Quad Mod.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.