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November 16th, 2005, 09:13 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
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Phantom artillery shoots
Hi guys;
On 3 occasions now I have experienced "phantom arty shoots" at end turn. When I click the end turn button the game will show numerous batteries of the enemies arty shooting at me, but no rounds land and no damage is done. I cannot explain it; has anyone else experienced this?
It has happened in version 1.0 and 2.0, I have not played 2.5 yet.
I have the turn saved if required.
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November 16th, 2005, 09:54 PM
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Captain
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Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
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Re: Phantom artillery shoots
I only experience phantom shots when I've engaged the artillery units during my turn and they no longer have any shots. They're still slated to bombard in terms of the game, but they are either too suppressed or no longer exist to shoot at me.
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November 16th, 2005, 11:12 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
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Re: Phantom artillery shoots
All of these occasions are within 5 turns of game start, so lots of ammo.
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November 17th, 2005, 02:46 PM
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Corporal
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Join Date: Jun 2005
Location: Atlanta, Ga. USA
Posts: 79
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Re: Phantom artillery shoots
Sometimes, it appears to happen when mixing HE artillery with AP (cluster type) artillery. Have you noticed this?
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November 17th, 2005, 03:15 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
Posts: 403
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Re: Phantom artillery shoots
I experienced the phenomenon of artillery fire mission making the sounds of fireing but no shells landing...
I don't remember any other circumstances, but it was NOT out of ammo for sure...
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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November 17th, 2005, 06:15 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
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Re: Phantom artillery shoots
Well at least I am not the only one. I know the cluster bombs don't show in the replays, but I should be able to see all arty land at turn end.
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November 22nd, 2005, 04:31 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
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Re: Phantom artillery shoots
Attach the save you have and I'll look at it.
Give me some of your system info ( and anyone else who has had this happen )
Don
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November 23rd, 2005, 10:11 PM
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Corporal
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Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
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Re: Phantom artillery shoots
Yes, I've had this happen. It seems only to happen in the first turn after reloading a saved game and only to the AI's artillery (so I don't mind all that much). But it doesn't happen every time, It is intermitent. Also my system is old and slow.
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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November 23rd, 2005, 10:12 PM
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Corporal
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Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
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Re: Phantom artillery shoots
PS I am using version 2.51.
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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November 23rd, 2005, 11:56 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
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Re: Phantom artillery shoots
My opponent confessed that it is some arty trick he is using where the arty is "on call" but never shoots until he calls for it. Thus the game "thinks" the rounds have been shot but they haven't. I asked if he meant that he is plotting and then moving the target marker so the delay is always 1.1 but he said no. Don't know what he means and he hasn't replied to my queries any further yet.
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