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Do you own this game? Write a review and let others know how you like it.
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March 9th, 2006, 03:03 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
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WinSPWW2 info
I know some of you have been asking about WinSPww2
We began "official" playtesting of the game three weeks ago and both Andy and I have been quite busy with that. Many areas that require further attention have been identified by our playtest crew and are being corrected. However, none of these problems are too serious and we still expect the game to be ready for release in the late spring of 2006. I will post further info about the game sometime in the next few weeks.
Don
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March 21st, 2006, 10:06 PM
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Corporal
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Join Date: Jun 2005
Posts: 50
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Re: WinSPWW2 info
I think I just innoculated.
carp
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April 2nd, 2006, 11:51 AM
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Sergeant
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Join Date: Jul 2005
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Re: WinSPWW2 info
How it's going ?
I need urgent WW2 fix
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April 2nd, 2006, 12:07 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: WinSPWW2 info
Probably Late May but that could change one way or the other
Don
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April 8th, 2006, 02:04 AM
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Private
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Re: WinSPWW2 info
Don, you and Andy are making me very happy. Kudos!
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April 17th, 2006, 03:56 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
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Re: WinSPWW2 info
Thought this was interesting:
Quote:
Mobhack said:
However for AI forces in WinSPWW2, some AI-generated forces will buy historical allied forces. I added a "buy allied formation" routine to WinSPWW2 AI force generation, and this is used e.g for Indian army forces vs GE in the desert and italy to buy UL air, arty, and infantry tanks. Some of the minor Eastern countries will do that with e.g. Soviet tanks and arty in the LWP mix, and GE allies for the RSI Italians and so on. Polish in France get FR support troops. Brits may buy Indian Ghurkas in the far East. Belgians will buy UK & CDN air strikes, ary and tanks as support in NW Europe, Spanish get Italian CTV in the SCW, that sort of thing.
I have not done Italian allies to the AI DAK (as they really fought as separate divisions) - whereas we are concerned with brigade and below in the game.
So if ID tags are on, and you happen to notice "foreign" troops on the AI side - that is not a bug !
Cheers
Andy
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May 4th, 2006, 03:38 PM
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Second Lieutenant
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Join Date: Jun 2005
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Re: WinSPWW2 info
Andy, what is your situation right now? More testing/bug fixing perhaps?
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May 5th, 2006, 10:54 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
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Re: WinSPWW2 info
There will be an announcement regarding the games release soon. We are in the final touch up stages of development
Don
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May 5th, 2006, 12:24 PM
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Second Lieutenant
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Join Date: Jun 2005
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Re: WinSPWW2 info
Sounds cool Don .
"We are in the final touch up stages of development".
Great to know! Yippee!!!
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May 8th, 2006, 11:18 PM
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Private
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Join Date: Sep 2000
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Re: WinSPWW2 info
Don, are you close enough to completion to tell Shrapnel to go ahead and put the full version up for pre-order in the store? I'll be downloading the freebie as soon as it's up, but I'll also want to get my hands on the Real Deal as early as possible.
Nick Hyle
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