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  #1  
Old April 24th, 2001, 03:06 PM

Kimball Kimball is offline
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Default patch 5 and emergency propulsion

Did the new patch limit the number of emergency propulsion pods that can be put on ships? If so, why? Thanks.
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  #2  
Old April 24th, 2001, 03:14 PM
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Default Re: patch 5 and emergency propulsion

Just to prevent you from using one pod, moving, using another pod, moving more... etc

(See "the 98 movement baseship" thread )
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Old April 24th, 2001, 03:18 PM

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Default Re: patch 5 and emergency propulsion

If it was it was due to the problem discussed in an older thread. I think the thread was titled something like 'Baseship unlimited movement per turn' or something like that - you should be able to find it searching for those terms or with 'emergency resupply'.

Basically, it boiled down to this:

Baseship has, lets say, movement 8. You put 10 (or more or less) Emer Resupply Pods (with 5 movepoints each) and a repair module on said baseship. Baseship moves 8, activates TWO ERP's, moves 8 more, activates TWO MORE ERP's, moves 8 MORE, etc, etc. - you get the picture...

I don't know what the maximum move points per turn could be, but it is a LOT more than the designers originally intended - definitely an exploit IMO.

OOPS..posted at the same time, suicide_j....but now I know how many MP's it is - 98!!!

[This message has been edited by rdouglass (edited 24 April 2001).]
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Old April 24th, 2001, 03:19 PM
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Default Re: patch 5 and emergency propulsion

*sigh*

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  #5  
Old April 26th, 2001, 12:24 AM
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Default Re: patch 5 and emergency propulsion

Well, I agree with the reasoning for making the change, but I must say that I liked the sheer thrill of the original's settings. They even allowed you to use EPs with Starbases (with some limitations). Boy, was that fun!
"This battle station is now the ultimate power in the universe!"
Nothing quite like finishing off your enemies with a Death Star.
Sigh ..... the good old days.
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  #6  
Old April 26th, 2001, 12:29 AM
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Default Re: patch 5 and emergency propulsion

Well, y'know guys, it's real easy to edit the components and ship files to make real Death Stars and hyper-movement components, and to give them reasonable costs and limits, even.

PvK

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Old April 26th, 2001, 12:47 AM
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Default Re: patch 5 and emergency propulsion

Heck, If you wanna put lots of emergency stuff on, go ahead and change:

Restrictions := One Per Vehicle

to

Restrictions := None

On all the emerg. components, and your 89 movement point baseship is a reality once again
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Old April 26th, 2001, 12:50 AM
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Default Re: patch 5 and emergency propulsion

quote:
Originally posted by PvK:
Well, y'know guys, it's real easy to edit the components and ship files to make real Death Stars and hyper-movement components, and to give them reasonable costs and limits, even.


Yeah, but the dark side prefers to exploit coding oversights.

[edit: Oooh! Look! I'm finally a real Lt.]

[This message has been edited by dmm (edited 25 April 2001).]
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