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June 5th, 2006, 04:55 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Thanked 39 Times in 28 Posts
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National Units and Summoned Units
Great news it appears some new national spells now exist... making each nation more unique during the game. I'm pulling this topic which evolved from another topic which Illwinter can use as a quick reference. A new thought which springs to mind is if national troops could be valuable in ways other than just the battlefield thus gamers would see them for the majority of the game. I will update this original post at least once a week.
Most summoned units have multiple advantages over national troops. Some of these include:
Never flee in battle
Never needs food
No gold upkeep
More powerful
Ways national troops can be improved:
1) Allow most nations to have their national troops increase population for whatever province they reside. suggested by NTJedi
2) Allow national troops to be upgraded making their gold/food upkeep more acceptable. suggested by: DominionsFAN
3) Allow some method for national troops to be upgraded with gems. suggested by NTJedi
4) Allow national troops to provide increased morale, defense and attack for province defense... seems logical their presence within the province would have this effect. Perhaps for this bonus to work the national troops would have to be equal to the province defense, thus 10 PD needs 10 national troops for the bonus. suggested by NTJedi
5) Providing national troops with increased statistics by receiving faster experience upgrades and the ability to receive higher experience thus 10 stars instead of 5 stars. suggested by Sandman
6) Providing more summoned troops with a gem, gold and/or food upkeep making national troops more feasible. suggested by VedalkenBear and Oversway
7) Add additional national troops which can be summoned from spells specific for each nation. suggested by: DominionsFAN
8) Remove gold/food upkeep and raise morale for SOME national units which helps balance the summoned and national units. suggested by VedalkenBear and Oversway
9) Provide improved/unique bonuses for national troops such as 25% resistances or other traits. suggested by Nerfix
10) Allow new research path which improves statistics of national troops. suggested by Cainehill
11) Allow new buildings such as an Armory, Forge, etc. where national troops can be made stronger. suggested by Cainehill
12) New national spells (like global) which are casted to improve existing national troops. suggested by Cainehill
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June 5th, 2006, 06:50 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: National Units and Summoned Units
I don't like number one. It's gamey and illogical.
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June 5th, 2006, 07:06 PM
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General
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Join Date: Jun 2003
Location: az
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Re: National Units and Summoned Units
Quote:
Sandman said:
I don't like number one. It's gamey and illogical.
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During wars in history soldiers are known to socialize with local females... only for nations like Ermor would this not be the scenario.
Currently the game has no method for restoring a population which has been almost dropped to zero, because the few events and one global spell only effect a percentage. Since the game has many spells, effects(pillaging), and events which lower population I felt this was an effective and needed method for increasing population.
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June 6th, 2006, 02:27 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: National Units and Summoned Units
Quote:
NTJedi said:Currently the game has no method for restoring a population which has been almost dropped to zero
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Why didn't anyone suggest population to naturally increase?
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June 6th, 2006, 03:27 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: National Units and Summoned Units
Just give a 'colonize' ability to a few units - Man's Forester, Ulm's Engineer, for example. They can add 200 (say) people to a province with a population of less than 4000 every turn.
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June 6th, 2006, 04:56 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: National Units and Summoned Units
Marignon gets the Don Juan hero, who seduces 100 women each month. Population increases by 1d10*10 after 9 months
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June 6th, 2006, 05:12 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: National Units and Summoned Units
100 each month O=
That's more than 3 women a day!
And in a few years he will even break King Solomon's record! (Although unlike Solomon, they won't all be his wives)
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I'm in the IDF. (So any new reply by me is a very rare event.)
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June 6th, 2006, 06:20 PM
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Corporal
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Join Date: Mar 2006
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Re: National Units and Summoned Units
What is that guy? some kind of hive mind? Time paradox who lives each day thrice?
Mental note, exicute the mind controller. mind control is forbidden.
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June 6th, 2006, 06:53 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: National Units and Summoned Units
IIRC, one of the more famous and flamboyant basketball players (Wilt Chamberlain) of the pre-AIDS days supposedly did, mmm, 20,000 women? That'd be 3 a day for 18.26 years.
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Wormwood and wine, and the bitter taste of ashes.
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June 6th, 2006, 08:09 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: National Units and Summoned Units
Quote:
Cainehill said:
IIRC, one of the more famous and flamboyant basketball players (Wilt Chamberlain) of the pre-AIDS days supposedly did, mmm, 20,000 women? That'd be 3 a day for 18.26 years.
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lol and if you think that it is true, you are a tard.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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