|
|
|
|
|
September 2nd, 2006, 12:54 PM
|
|
Private
|
|
Join Date: Aug 2002
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Can data files be changed between turns?
We are playing our own test game experimenting with engine tweaks. Of course, there are errors, like "Combat Movement" trying to be used ala "Standard Movement".
- I know the problems (especially one above)
- I got my fixes figured
- I know data files are "checked" (SEIV Mod 101)
Q. How implement changes to data files in current game?
- Any way to change the component.txt (or any data file), HOST the turn, then send updated data files to players? Or something similar??
Thank you!
|
September 2nd, 2006, 01:04 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can data files be changed between turns?
As far as I know, data files are read when the game is first created, and then not read again during the game.
However, I might be wrong about this, you'll want someone else who knows more to confirm it.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|
September 2nd, 2006, 01:41 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Can data files be changed between turns?
You've got it.
1) Players play their turns using the old version of the mod.
2) Then you host using the new version.
3) Then the players play using the new version.
The one thing you must not do is reorder items, insert or delete them. You can edit parts of an item, but wholesale item move/add/delete will break savegames.
Items can be added to the end of the file without breaking the savegame, but it may look sub-optimal in game, and they may not hide obsolete items properly.
__________________
Things you want:
|
September 2nd, 2006, 01:44 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Can data files be changed between turns?
For referenge, in a single player game (that is using sequential movement), all you have to do is close SE4, then reopen it and reload your savegame and it will be updated.
|
September 2nd, 2006, 05:09 PM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Can data files be changed between turns?
The files in the Data folder are loaded when SE4 is launched. If you make changes to the data files during a game, you have to quit and re-start SE4 before you can see your changes.
The AI files are loaded when a turn is executed. You can make changes to the AI while the game is in-progress and the game will follow any changes you make when you hit the "End Turn" button.
|
September 3rd, 2006, 12:06 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Can data files be changed between turns?
That makes for an interesting chaotic brainfart.
So I could write a little basic program that randomizes the settings of some races. Just enough to provide fluctuation in their mood and responses.
Wait, better than that, who wants to create a race of insane beings? Every 10 turns they have a coup and completely redefine their empires policys.
Ohh ohh better yet a race of insane shape-changers. Not only do they redefine their policies but also randomly select their appearance and ship designs (Im guessing that already built ships would stay that way)
OK.. ok.. Im better now. I will go take more medicine.
The doctor says these episodes are getting much rarer.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
September 3rd, 2006, 12:32 PM
|
Sergeant
|
|
Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
|
|
Re: Can data files be changed between turns?
No wait don't take the blue pill! I think your on to something here!
|
September 4th, 2006, 04:57 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Can data files be changed between turns?
Hey, with the SEV AI scripting, that could be done. Just make a random number generator, add in all the scripts. Every X number of turns, Y script package is randomly selected and run each turn.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
September 4th, 2006, 04:59 AM
|
|
Captain
|
|
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
|
|
Re: Can data files be changed between turns?
You guys are really starting to scare me.......
|
September 4th, 2006, 09:12 AM
|
Sergeant
|
|
Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
|
|
Re: Can data files be changed between turns?
Quote:
narf poit chez BOOM said:
Hey, with the SEV AI scripting, that could be done. Just make a random number generator, add in all the scripts. Every X number of turns, Y script package is randomly selected and run each turn.
|
ohhhh yaaaa I like it! Suicide Junkie's Empire of Totally Whacked Behavior (tm)... every random turns execute funky script then execute directory change of AI personality. That'd be entertaining!
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|