quote:
Originally posted by sogard:
The way of the world is such that unless you have VERY organized friends; pbem games don't work. It seems to me that IF the producers of SE4 want to expand the current game base (and obviously sales), then the only way to do this is to enable tcp/ip play.
From a gaming standpoint, this means my friends and I play games we can play on the net. It also means that SE4 is just going to get played less and less until it fades out or tcp/ip arrives.
Sogard,
In the past on this forum there have been some "heated" discussions about PBEM vs TCP/IP. I have no desire to turn this into that, but why do you think it takes "VERY organized friends" to do PBEM?
Have you ever actually tried it? I only ask because I felt exactly the way you do now before I tried it and now I see PBEM is not that difficult to do.
No, it's not automatic, although once Play by Web is fully operational it will be very nearly automatic. And it's not as fast as playing a single player game against the ai. but I still maintain that once you have 5 or 6 players a simulatneous PBEM game is just as fast or faster than a hotseat game. Also you don't have tactical combat, but I doubt we will with tcp/ip either.
You might be suprised if you'd give it a try. What would stop you from getting together with some friends Online and playing a PBEM game? If you all stayed Online you could run though the turns very quickly.
Just my two cents.
Geo