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October 11th, 2006, 11:42 PM
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Private
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Join Date: Oct 2006
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Is this true?
That to get a tcp/ip multiplayer game going, that you have to go through setting up a server and writing scripts? If it is true then, Wow! Why would anyone do this to a game? I mean i feel like I am back in the early 80's with my Commodore 64 and 2400 baud modem. This is pretty retarded if you dont mind my saying. You say "this game is designed for multiplayer". Then make it hardly playable except by lame *ss PBEM. It is a shame.
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October 12th, 2006, 12:32 AM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Re: Is this true?
You do not have to write scripts. It might help though.
I personally like scripts, as do lots (I think) of this community. To some extent you are back in the 80's. Welcome to the past. Take care not to change anything, lest you destroy the future.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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October 12th, 2006, 12:38 AM
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Major
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Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
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Re: Is this true?
Quote:
Valandil said:
Welcome to the past. Take care not to change anything, lest you destroy the future.
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Ah crap. I think he stepped on a butterfly.
Ooh. Watch the ripples!
Seriously, I leave hosting to the more technically minded folks around here. You can also read the manual closely about this subject and many will volunteer to walk you through the process.
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Caduceus
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October 12th, 2006, 01:02 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Is this true?
Hosting doesn't need scripts, and is not (in theory) hard at all. Any difficulties tend to be with trying to host over the internet through a router or network.
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October 12th, 2006, 01:09 AM
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Sergeant
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Join Date: Aug 2005
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Re: Is this true?
TC/IP games need no scripts 90% of the time, unless you wish to speed things up with command line switches and the like. However, it is very simple to set up a TC/IP game without anysuch things. A hamster could probably do it. What is your problem with PbEM? Alright, big games are a mess, but a two player PbEM game is simple and easy. It's not like a multiplayer game will really go fast though. PbEM is probably where most people will use scripts. A script that automates the file moving tasks (and even hosting) can be set up. I believe gandalf has a thread posted about this. Such scripts are virtually incomprehensible to all us hamsters out here though, so most people leave hosting of big PbEM games to the more technologically adept.
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Qui tacet consentit
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October 12th, 2006, 03:08 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Is this true?
Yeh, you don't _need_ scripts. But scripts let you make sure the game gets restarted if the Dom3 process (program for you non-techie types) dies or the machine reboots, help you ensure that turn files and other critical files are backed up, etc.
And they let people run actual game _servers_ capable of hosting multiple games at the same time, with players able to create new games via a web (or other) interface.
As far as PbEM games go, I'm not sure you even really need scripts for them either - a good enough mail client can do about 75% of the work required. Again, scripts can help automate things and prevent human error.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 12th, 2006, 04:10 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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NO !
How to set up a Dominions MP game :
1 PC has to be set up as "host", though one player might play on this machine, too. You'll have to start 2 instances of Dom3 on this machine. The instance which runs as host does not need a seperate KEY - only the player (clients) need one each.
For hosting, you might make a seperate shortcut with the following command line options (especially handy if you plan to host more than once):
PATH\dom3.exe -fsmw --tcpserver --res 800 600 --port 4000 --noclientstart
This will start up Dom3 in a small window, without sound and music, and will take you directly to the "enter game name" screen (hint: if you want to continue an old game, just use its name). After you entered the game name, the server is waiting to accept connections from the clients. On top of the window it will show the local ip and the port its running on (set to 4000 by the command line switch).
LAN MP game
Now start up Dom3 on the different players PCs and chose "network game, connect to server", type in the IP and port number given by the server.
If you're playing on the same comp the server runs on, use "127.0.0.1" for the IP, or "localhost" if that doesn't work.
Internet MP game
If you're playing over the internet, you'll need the internet IP your host PC is using. Let the player (clients) connect to that IP.
When all players are connected, hit "start game" on the small server screen.
Scripts are only needed for a dedicated Dominions server machine, set up to host several TCP/IP and/or email games at once, partly or fully automated.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 12th, 2006, 05:47 AM
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Sergeant
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Join Date: Nov 2003
Location: Fürth, Germany
Posts: 384
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Re: Is this true?
Quote:
Scipio666 said:
That to get a tcp/ip multiplayer game going, that you have to go through setting up a server and writing scripts?
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Quote:
Then make it hardly playable except by lame *ss PBEM. It is a shame.
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1. You don't need scripts.
2. Every MP game out there needs a server. The only difference is that most shooters allow listen-servers, where you play in the same instance as the server. Even then, you always have better performance with a dedicated server. This is perfectly normal and I'd like to see a game "designed for multiplayer" that does this differently.
3. In Dom2 it took me about two minutes to set up a TCP game using my own PC (incl. routing through firewalls on my network and my oppeonents).
4. In Dom2 it took me about five minutes to get a dedicated server up and running, hosting several games at once.
5. PBEM is a perfectly valid mode, see SteelPanthers, CombatMission and the like.
Quote:
Scripts are only needed for a dedicated Dominions server machine, set up to host several TCP/IP and/or email games at once, partly or fully automated.
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Even then, scripts are only a comfort option. I only used scripts to easily start / resume games with a fixed hosting schedule.
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October 12th, 2006, 07:27 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Is this true?
Cool down Scipio...
No script no fuss : use the network menu to start a server, start a game, give your IP + port to your friends, so they connect, and here you go !
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October 12th, 2006, 07:48 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: Is this true?
Quote:
PDF said:
Cool down Scipio...
No script no fuss : use the network menu to start a server, start a game, give your IP + port to your friends, so they connect, and here you go !
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Yep it is pretty simple. Well personally I always disliked PBEM, it is just too slow [my mates here are also against PBEM], so that is why we even play 8 player games via TCP/IP with my friends. It is not that easy, since those games 2-6 hours long usually but it is much more fun compared to a PBEM game. [Well I cannot play in those big games sadly in these days, because my playtime is very limited atm, but we will host a 6 player game on friday, and I am in it. The mates will host a 8 player game on saturday, but I cannot play that time sadly.]
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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