quote:
Originally posted by LeTharg:
MM could be satisfied with developing barely competent AI and leave the improvements to the user community.
LoL. Tact and diplomacy.......
The most appealing feature of SE4 modding is that anyone can do it. The txt format of the data files means everyone has access to a development kit. The layout of the files is designed to help people who have no programming experience make modifications. To start getting into AI modules + code would increase the entry level for modding.
Provided MM continues to provide the excellent level of support + improvement of the game it may be possible to make the AI easier to script and modify in SE4.
All that is needed is that someone (or group of people) comes up with a definition of exactly what behavior they want from the AI and how that could be accomplished using the current files format.
Examples of new values off the top of my head : Honour / loytalty as a modifier to treaty changes (comm mimic should have a chance to fail).
Something to assist the AI in taking worlds with troops. Something to stop the AI glassing planets that were captured from it.
This forum is visited regularly by an audience of creative and polite folks, I'm sure that something could be hammered together. Once eveyone had either added their 2 cents or provided constructive criticism it would probably be worth sending it to shrapnel or MM to look at.
So, let's boldly brainstorm some variables to generate an evil genius AI we would fear.
[This message has been edited by jimbob55 (edited 20 May 2001).]