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  #1  
Old November 3rd, 2006, 05:48 PM

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Default Re: Solution for Magic Duel

Quote:
B0rsuk said:
Yes, it's fully fictional. But assuming that modding commands get a little extended (it's already possible to mod spells somewhat) it could be possible to make the spell give negative astral bonus.
I would be pretty surprised if you could mod a spell of this type into existance. Mods generally allow you to change the behavior of existing game functionality. I know of no functionality that does this.
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Old November 3rd, 2006, 07:25 PM
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Default Re: Solution for Magic Duel

Actually, a spell that boosts Astral by -9 would work.
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Old November 4th, 2006, 01:58 AM
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Default Solution for Magic Duel

I just noticed something interesting while browsing spell list.

Mental Seal
Evocation 3
Fatigue cost: -20
Area of effect: caster
Range: -

By using this spell, the caster locks his mind from all forms of mental intrusion. This results in immunity to Magic Duel for duration of the combat. As a side effect, the caster temporarily loses all ability to cast spells from Astral path, and all Astral enchantments currently affecting him dissipate.

------------

Sounds like a great workaround for Magic Duel, eh ? A Celestial Master can choose to cast Mental Seal on first round of combat, and still be able to use his remaining paths.

-------
Pendant of Ignorance
Misc item
Magical trinket
5S gems to construct.

An astral mage equipped with this item can't use his Astral path during combat, but also can't be targeted with magic duel.
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Old November 4th, 2006, 02:34 AM
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Default Re: Solution for Magic Duel

Err... What spell list? Does this exist? I don't remember seeing this spell, or this item.
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Old November 4th, 2006, 02:55 AM
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Default Re: Solution for Magic Duel

Me neither. o_O
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Old November 4th, 2006, 03:32 AM
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Default Re: Solution for Magic Duel

Did you try after or before patching ?
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Old November 4th, 2006, 03:33 AM
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Default Re: Solution for Magic Duel

Before...but...they didn't say this in the patch list! OMU, must check the patch.
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Old November 4th, 2006, 03:36 AM
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Default Re: Solution for Magic Duel

Ok, assume it exists. Do you like it ?
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Old November 4th, 2006, 03:43 AM
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Default Re: Solution for Magic Duel

I don't see anything like that in the game, even after patching. Playing EA Tien.
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Old November 4th, 2006, 03:43 AM
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Default Re: Solution for Magic Duel

There are few weird things with that. First, it'd cancel any possible negative Astral effects as well as good.

It'd cancel out Luck and Body Ethereal cast from AoE 1 spells.

I'm not sure how it would work. Perhaps negative Astral bonus. Then Pendant of Ignorance would make them lose Astral magic in strategic map as well. That would mean that they can be Mind Hunted. Mental Seal shouldn't make astral mages suspectible to Mind Hunt.
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