.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 21st, 2006, 09:04 AM
Ichtarian's Avatar

Ichtarian Ichtarian is offline
Corporal
 
Join Date: Oct 2006
Location: Mobile, AL
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Ichtarian is on a distinguished road
Default what would you suggest to improve pbem battles?

I have been reading some of the debate on the current battle mode vs. more tactical battles, etc. I for one like this game as a pbem game but would like to see more "options" in terms of battle orders. I have read where many people seem to think the same way and make the comment that "some improvements could be made", etc. but then do not go into detail. So...this brings me to my question, what would you like to see in terms of additional options to the current pbem battle design? Remember...I am not talking about adding tactical battles; rather, I would like to discuss features that you think would add to the enjoyment of the pbem gaming design.

For example:

I would like to see
1. greater control on army formations prior to battle
2. more control on how long troops hold before attacking
3. more commander influence (good or bad) on troop moral
etc, etc.
Reply With Quote
  #2  
Old November 21st, 2006, 09:41 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: what would you suggest to improve pbem battles?

1. I dislike to place a mage/priest far away behind my troops and see him finally be at half a pixel behind them, and killed by archers (what seem to happen often when you have just one squad + his commander). If real troop formations would be hard to add, making the space between squads really meaningful (absolute instead of relative) would be a good thing I think.

2. Agree, but I think this idea if introduced as a base rule (something you have to chose for each squad) would make unhappy players disliking MM. So I suggest it as an option in the settings (say, you can chose any numbers from 0 to 5 or 6 rounds before attack and perhaps have also an option allowing to chose the duration for each squad). I would also like as a setting the option to play with longer or shorter commander scripts (say from 0 to 8 orders). The option to have 0 as a possible setting would probably please the players disliking micro management or wanting fast battles.

3. Agree but not that important IMO, anyway I think the game would have more flavor with most national non mages commanders having a standard like effect, and non-national strange summoned / undead creatures giving maluses to the morale of mortals.

4. A new skirmishing order ("fire and stay out of melee" ; the unit move back if engaged in melee and not already in the bottom of the battlefield) giving a real use to units like light cavalry or fast non armored missile troops.

5. A new "move or cast a specific spell" order, making the mages advance if they aren't at range for the specific spell but stop when they are at range instead of attacking in melee.
Reply With Quote
  #3  
Old November 21st, 2006, 02:35 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: what would you suggest to improve pbem battles?

#1 would be nice, yeah. Even to the limited extent of a thick formation (like a square) or a think formation (like a long rectangle)

#2 I dont agree with. Whatever level of Hold you give players they will always want more, so that they can stay back longer than the other guy and fire thier arrows, etc. Two turns is as good as anything else and keeps battles going quickly so the replays dont take foverever.

#3 Better commander effects would be nice, yeah. I argued for something similar to this in the beta.
Reply With Quote
  #4  
Old November 21st, 2006, 06:19 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: what would you suggest to improve pbem battles

You can set units to guard commander, then use the commanders options for more control on hold, hold, attack, etc etc
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old November 21st, 2006, 06:42 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: what would you suggest to improve pbem battles

Its even better if the commander has a standard, boosting their morale.
Reply With Quote
  #6  
Old November 22nd, 2006, 01:10 AM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: what would you suggest to improve pbem battles

I'd like to see separate tactical orders for various situations:
1) "scheduled" battle;
2) assasination;
3) magic attack;
Reply With Quote
  #7  
Old November 22nd, 2006, 06:07 PM

Cor Cor is offline
BANNED USER
 
Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
Thanks: 0
Thanked 1 Time in 1 Post
Cor is on a distinguished road
Default Re: what would you suggest to improve pbem battles

I would like to see a "attack commanders" option for both ranged and melee.
To counter/compliment this i would like to see a "hold ground" command. It would cause troops to hold until an enemy moved within so many squares.They would engage and then move back and hold again. Useful for guarding archers and commanders.

I am frustrated with the "attack rear" command. It never works the way I think it should. I think of rear as commanders and archers. But attack rear in practice just means they flank the first group of melee units, nearly worthless.

I would love to see a DO NOT CAST list. so often my own mages screw me. I would prefer they not cast gift of madness on my carfully arranged troops causing my archers/ spell casters to go nuts.
Reply With Quote
  #8  
Old November 23rd, 2006, 04:42 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: what would you suggest to improve pbem battles

My only real request is for the game to ignore 'retreat' scripts during assassinations.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
  #9  
Old November 24th, 2006, 11:27 AM
Ichtarian's Avatar

Ichtarian Ichtarian is offline
Corporal
 
Join Date: Oct 2006
Location: Mobile, AL
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Ichtarian is on a distinguished road
Default Re: what would you suggest to improve pbem battles

I would also like to have a "protect flank" order so a group of troops would stay in the back and protect my mages. "protect commander" only protects the commander but I would prefer the entire flank of my army be guarded.
Reply With Quote
  #10  
Old November 24th, 2006, 11:19 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: what would you suggest to improve pbem battles

Quote:
Cor said:
I would like to see a "attack commanders" option for both ranged and melee.

Not if you're fighting R'lyeh, you wouldn't.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.