|
|
|
|
November 27th, 2006, 05:43 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Removing abilities?
Quote:
Poster: Endoperez
Subject: Re: The Modder's Wishlist
For now, you can use #copystats to copy a Skeptic, perhaps an Oreiad, and change or remove the abilities you don't want.
|
How do you remove traits after copystats?
|
November 27th, 2006, 12:17 PM
|
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Removing abilities?
For now, by using a 'clear' command, unfortunately.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
|
November 27th, 2006, 12:38 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Removing abilities?
*blinks*
Doesn't #clear kind of... Clear the copied stats?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
November 27th, 2006, 12:41 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Removing abilities?
Quote:
Amos said:
Quote:
Poster: Endoperez
Subject: Re: The Modder's Wishlist
For now, you can use #copystats to copy a Skeptic, perhaps an Oreiad, and change or remove the abilities you don't want.
|
How do you remove traits after copystats?
|
You can remove SOME of them. Resistances, magic levels (you should be able to change them to 0), the kind of things that are set to certain level instead of just "on" or "off". So it's more of the "change" than "remove".
|
November 27th, 2006, 01:02 PM
|
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Removing abilities?
Quote:
Agrajag said:
*blinks*
Doesn't #clear kind of... Clear the copied stats?
|
Yup, but aside from a few 'universal' traits, it's the only way to. That's why it's unfortunate.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
|
November 27th, 2006, 06:20 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: Removing abilities?
Quote:
You can remove SOME of them. Resistances, magic levels (you should be able to change them to 0), the kind of things that are set to certain level instead of just "on" or "off". So it's more of the "change" than "remove".
|
When I read your post I thought there was some undocumented command that I didnt know.
|
November 27th, 2006, 08:09 PM
|
|
Sergeant
|
|
Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 9 Times in 2 Posts
|
|
Re: Removing abilities?
Can magic levels be reduced with #magicskill? I used #copystats to make Pythian iconoclasts out of Marignon inquisitors and attempted to reduce their Fire skill to zero by that very method, but it didn't seem to work. Ended up using #clearmagic instead, which got rid of that pesky Fire skill and left the inquisitor ability in place like I wanted.
|
November 27th, 2006, 08:18 PM
|
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Removing abilities?
I would imagine they could be reduced with #magicbonus -1, or whatever it's called.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
|
November 27th, 2006, 11:34 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: Removing abilities?
Put #copystats just after #new/selectmonster, before all the rest of the commands, otherwise they dont overwrite the old stats. Meaning, any command before #copystats gets ignored if that trait is present in the copied monster.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|