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December 8th, 2006, 03:53 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Niefelheim disasters--bug?
Ok, I got my full game last night, and I started playing my favorite race from Dom II: Niefelheim.
But here's the problem, and I am thinking it must be a bug. Basically, I am getting hit with a disaster on nearly every turn (I started counting from turn 20, and in the 32 turns I've played since then, it's happened on 27 turns!). And by "disaster," I mean the event where I lose 5 percent of population and a few other nasty things.
Now, you may ask about my luck scale, but it's on plus 3 luck! So I don't see how this could happen on nearly every turn. Is this a Niefelheim bug? Or is this a spell that the AI is casting on me? I don't think it's a spell because it started happening around turn 10, and that's a bit early for the AI to have researched it--if such a spell even existed.
Anyways, I got so frustrated that I deleted the game, as I ran out of money and population and there was no way I could win (I had 7 opponents, and they were all on impossible).
And I even had my prophet who had over 500 HPs and 80 strength due to Unequaled Obesity who had already killed over 1000 units! 
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December 8th, 2006, 03:55 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: Niefelheim disasters--bug?
Oh, my other scales included minus 3 Drain, minus 1 Order, and minus 3 Cold (that's the optimum for Niefelheim), and minus 2 Sloth.
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December 8th, 2006, 04:06 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Niefelheim disasters--bug?
Hmm, i had something equal with 3 luck scale yesterday after patching. I got 3 times in the first 6 turns the event in which 20% of the people leave the land.
I believed thats just bad luck but if someone else had the same situation this could possible be a bug! I'm not sure what i was playing i just tested something, but i think it wasn't niefelheim.
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December 8th, 2006, 04:36 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
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Re: Niefelheim disasters--bug?
Strange... it might have something to do with Turmoil. In a blitz just now, I had Order 0 Luck 3, and had lots of events, and just few non-good (3-4? by turn 26). My two neighbours had Turmoil 3 Luck 3, and got lots of bad events.
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December 8th, 2006, 04:46 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Niefelheim disasters--bug?
Here is the silly part about luck. Notice it gives you extra events. Notice that with luck 3, it does not cover you for even above 50% for those extra events. Which means you have less chance of getting good events than neutral/bad ones. Lame!!! XD
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December 8th, 2006, 04:53 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Niefelheim disasters--bug?
Quote:
Epaminondas said:
Ok, I got my full game last night, and I started playing my favorite race from Dom II: Niefelheim.
But here's the problem, and I am thinking it must be a bug. Basically, I am getting hit with a disaster on nearly every turn (I started counting from turn 20, and in the 32 turns I've played since then, it's happened on 27 turns!). And by "disaster," I mean the event where I lose 5 percent of population and a few other nasty things.
Now, you may ask about my luck scale, but it's on plus 3 luck! So I don't see how this could happen on nearly every turn. Is this a Niefelheim bug? Or is this a spell that the AI is casting on me? I don't think it's a spell because it started happening around turn 10, and that's a bit early for the AI to have researched it--if such a spell even existed.
Anyways, I got so frustrated that I deleted the game, as I ran out of money and population and there was no way I could win (I had 7 opponents, and they were all on impossible).
And I even had my prophet who had over 500 HPs and 80 strength due to Unequaled Obesity who had already killed over 1000 units!
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You were playing on IMPOSSIBLE AI, with 7 such AI's, one AI or more will have been casting spells on you. Turn 20 on impossible is not too early for the AI's to have such spells.
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December 8th, 2006, 05:27 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Re: Niefelheim disasters--bug?
You can get several huricanes off on someone by turn 7 or 8 if you go with a rainbow sage.
So I definitely think an impossible AI (lots of extra points) could be casting spells by turn 10 if it made that task a priority.
http://www.evilfree.com/dom3/researchCalc-v2.html
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December 8th, 2006, 05:29 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Niefelheim disasters--bug?
Quote:
KissBlade said:
Here is the silly part about luck. Notice it gives you extra events. Notice that with luck 3, it does not cover you for even above 50% for those extra events. Which means you have less chance of getting good events than neutral/bad ones. Lame!!! XD
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Base chance for an event being good or bad is 50%. I'm not sure about the maths, but I think your claim is just silly.
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December 8th, 2006, 06:19 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: Niefelheim disasters--bug?
I really think it's a bug. I will play Niefelheim again under the same conditions, and let you guys know if I get it again.
I will then write down precisely what the event was that kept recurring.
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December 8th, 2006, 06:25 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Niefelheim disasters--bug?
Remember, some of the bad events you get are the enemy casting hostile spells at you on purpose, so luck, misfortune and turmoil have absolutely nothing to do with it.
Those spells get reported as random events...when they are not really random.
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