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January 23rd, 2007, 05:19 PM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
Thanked 0 Times in 0 Posts
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Facility level?
I've created some new facilities along with a new tech area to contain them, but they start out at max level even if there's just one level researched in thier tech field. I can't seem to find anywhere in the facilities.txt or techareas.txt files that deal with facility level. Am I missing something?
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January 23rd, 2007, 05:22 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Facility level?
[%Level%] is probably what you're missing. Without some part of the formula that sets that value, it'll always be maxed out.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 23rd, 2007, 05:28 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Facility level?
I have to agree with PD without seeing the file. I just can't think of another source for your problem. You should have something like this in the requirements line:
Get_Empire_Tech_Level ("Your Tech") >= (1 + ([%Level%] - 1))
Your Tech is the tech area it's tied into. If that doesn't help attach your file here and one of us modders will look it over and leave a note explaining what is wrong.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 23rd, 2007, 05:51 PM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
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Re: Facility level?
Aha, I think I found it. What I did was copy the space yard and made my own version of it, but i think my word wrap ended up cutting off part of the formula... Doh!
I suppose I should probably be using Devnull's editor, but I'm too used to working in Notepad from back in the SE4 days.
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January 23rd, 2007, 06:09 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Facility level?
I use NotePad also, force of habit from SE4 days I guess. What I do is turn the word wrap off.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 23rd, 2007, 06:17 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
Thanks: 0
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Re: Facility level?
The editor is neat, but it's rather buggy and it doesn't look like there's coming any updates for it anytime soon.
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January 23rd, 2007, 06:21 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Facility level?
There is no reason to use notepad when there are plenty of free text editors out there with nifty features like regular expression matching for find/replace...
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January 23rd, 2007, 06:35 PM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
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Re: Facility level?
Yeah, but I'm a lazy sod.
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January 23rd, 2007, 06:45 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
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Re: Facility level?
There may be if you are knowledgeable in that sort of thing. For modders like me who are self taught on NotePad there is nothing else. Why don't you link me to a few and give them your personal rating best to worst. And while you are using those formidable search skills why don't you tell me how many government employed workers there are at a major port of your choice.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 23rd, 2007, 06:45 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Facility level?
Uh-huh. I've tried those editors. It was like trying to learn a whole new programming language!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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