Quote:
- i had no idea that the rifle only squad should be equipped with "2 rifles", i will do that but my experience has been that they suddenly kill more then if they had a LMG in slot 2 (referring to Stg-77 ACR 3 and MG72 ACR 30 IIRC). i'll test it anyway
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In the original SP1 OOBs, a very few large sections (12 men or so) which
only had rifles (e.g. some Italian rifle groups) and a hand grenade, got 2 rifle slots, and 1 hand grenade.
Which is "wrong" as slot 1 weapons if infantry prime (rifles SMG) are multiplied by the number of men in the section, so they really only should have
one rifle weapon in slot 1.
if you give them 2 rifle weapon slots, one in slot 1, one elsewhere (or say an "smg" in slot 2-4),
- you have given them Nmen+1 rifles (someone is carying 2!
- You have given the section an extra weapon slot, so an extra fire opportunity (even if with a low order weapon).
In SP1/2/3 the extra slot and so fire opp added compulsory supression - in our version of the game you actually need to "near miss" to add S to a soft unit.
So - the only use really should be in large 10 plus man elements, soley equipped with rifles (no LMG). If at all.
But it is an
OOB designer's (or scenario designer if changing weapons) call as to whether or not to do this (the cost calculator will add points for the used slot so the element will be more expensive). No
should/must have 2 rifle slots! - in fact usually the opposite, all rifle in slot 1.
Andy