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May 18th, 2007, 12:53 PM
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Corporal
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Join Date: May 2007
Location: Milan - Italy
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Help needed: How to defend? / Guides to nation
Hello all !
First of all allow me to say i follow this forum since very long time and i know a little of the game itself (and DOM2 too) , however i never took the time to really dig the game itself and play competitevely and most of the game i played i become frustrated after 30-40 turns of so being attacked every turn by all ais on all fronts.
So considering i play SP once i have in a small map something like 6-8 province (turn 20 or so) what should i do to prevent my border pronvince being attacked and conquered every turn or so ?
I usually rely on pd of 11/21 and in core province 35 (chokepoints mostly) but it seems pd21 is too easily overcome and doesn't matter much at all..
Any general tip on how to defend is welcome !
Now on another question, i was looking for a megatopic listing all guides being posted for all nation, i've checked some in the wiki and some in the forum but still i think i missed a great deal of them.. so does it exist a website/list of all the guides posted to date as there is for the mods ?
Thanks!
Fabio
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May 18th, 2007, 01:40 PM
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General
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Join Date: Apr 2005
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Re: Help needed: How to defend? / Guides to nation
Short answer: Expand faster. You should be able to average a province a turn for the first year and increase that as you can field more armies. As long as you are just take indy provinces at least.
Boosting the independent strength level will slow the AI down more than it does you, so that helps you get to a decent strength before running into other nations. Try playing a larger map.(Not more nations, just more provinces per)
PD will stop raids and some attack spells. Don't expect it to stop real armies. You'll need to meet those with armies and mages of your own. PD backed up with real troops, especially mages and archers, if your PD doesn't have any, does help. The PD serve as a disposable meat shield to give the archers and mages time to do their work.
The AI chooses to attack based largely on it's estimate of your strength, which is based mostly on troop numbers. PD does count toward this, so that helps. Having more provinces will let you build more PD in them to boost your numbers and give you more gold to buy real troops. The bulk of defense is reactive.
Strategically, take chokepoints and aim for short borders. Build forts in those chokepoints. I'd do that, rather than spend a ton of money on PD.
Most importantly, as said above, you're expanding too slowly. With more provinces/income, you'll have a lot more options. Take your nation and play through the first 10 turns or so a few times, trying different strategies and different pretender designs. Find what lets you expand quickly.
Bless strategies.
Awake SC pretenders. (For the simplest, try a no magic, dom9 Wyrm. He can take pretty much any indies except knights solo from turn 1.)
Random thoughts largely, but it's hard to offer specific strategies without specific nations.
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May 18th, 2007, 01:54 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Help needed: How to defend? / Guides to nation
Well, the problem is I suspect much of the advice you'll receive about defending in SP it going to revolve around exploiting the AI's weaknesses. Once you know how to do this the AI rapidly become not too challenging because it can't adapt, so I'm not gonna give you any of that type of advice (other than to mention the AI is pretty superficial in deciding to declare war, and never un-declares war once it's started). Here's a couple pointers on general defensive strategy though that are universally applicable.
1) PD effectiveness varies a lot by the nation that you're playing, but is never going to be strong enough by itself to stop any real army. PD is generally useful for stopping light raiding and adding some support to your regular army (when it's defending). Dominions is designed to be a dynamic, offensive oriented game, not a defensive turtling type so offense is usually going to have the edge, which leads us to...
2) Offense is the best defense. It doesn't matter how many of your provinces the enemy can take if you can take two of theirs for every one they take from you. If your enemy is spreading out too much he's vulnerable to you dividing and conquering his armies, if he concentrates too much he's vulnerable to you overrunning him.
3) Depending on what nation you're playing and what units you have available often a small force (usual a mage with the right script) will greatly augment your PD. A cheap mage casting protection, body ethereal, raise dead, etc. can amplify the toughness of your PD considerably, and may be worthwhile to spread around if you're getting attacked on multiple fronts by not particularly strong armies.
4) Fortresses won't kill any invaders, but they are significant speed bumps. Don't underestimate their defensive value.
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May 18th, 2007, 04:39 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Help needed: How to defend? / Guides to nation
It sounds like you have too few armies to defend your territory. The tips from Baalz and thejeff are very good (for your case you might especially benefit from building several forts so you're not chasing invading armies around the map), but it also sounds like you're trying to defend your borders with maybe a couple of big armies while the AIs nibble you to death. Once you develop a feel for exactly how much force is needed to defeat an enemy army you'll feel more comfortable splitting your armies into enough pieces that they can deal with several invaders at the same time. Don't underestimate the value of mages. In the right circumstances, 6 regular troops and 1 mage can defeat 70 invaders, and PD + a mage helps even more. Of course this depends upon what spells you've researched; toward the beginning of the game mages aren't as useful in battle, but once you get Iron Warriors, Blade Wind, Body Ethereal, Magma Eruption even PD can become quite tough. By the way, about PD: don't overlook the effect of morale. Spread friendly dominion where possible for the morale boost, and even a lowly H2 priest can cast Sermon of Courage which can tip the balance with PD quite frequently.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 18th, 2007, 05:29 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Help needed: How to defend? / Guides to nation
The key to keeping the AI off your back is to stay competitive in the Scoring Charts. The most deciding factor for the AI being troop numbers. Make sure you keep your numbers up and the AI will be less prone to just default to war with you.
And once an AI does decide to declare war on you? Immediately move in and wipe them out. Don't wait for another AI to declare war also and force you to defend another front.
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May 19th, 2007, 02:34 AM
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Corporal
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Join Date: May 2007
Location: Milan - Italy
Posts: 94
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Re: Help needed: How to defend? / Guides to nation
Guys thanks for all your tips, you're right i usually didn't 'spread' thin my armies to defend i usually had 2-3 moving army and that was all.
I'll try to adopt this strategy in my current game =)
Of course any more advice is always welcome
As for my other request is there any cool container for all national guides posted here? 
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May 19th, 2007, 12:12 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Help needed: How to defend? / Guides to nation
Some of the good guides have gotten posted on StrategyWiki, but for the others search the forum using the "Search" link at the top of the page for "Guide" in the subject in the "Dominions 3" forum and you'll probably get most of them.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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