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  #1  
Old July 10th, 2007, 12:55 PM

Ewierl Ewierl is offline
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Default Creature size inconsistencies

The sizes of large creatures in Dom3 are often out of whack.

This is only a sample list, since I don't have access to the full unit databases on this computer. However, if people agree that this is a problem, I'd be willing to put my work where my mouth is, and sift through the database to come up with a balanced list of monster size recommendations.

Dragon: 6
Elephant: 6
Kraken: 6
Shark (large): 6
Basalt King: 5
Seraph: 6
Lumber Construct: 5
Cyclops: 5
Father of Winters: 6
Gryphon Rider: 5 (Note that Pegasus Rider = 4)
Catoblepas: 6

Is an elephant really as large as a dragon? Judging by sprites, the Kraken looks much smaller than a dragon, or even than a basalt king. The Seraph looks smaller than a Cyclops, though it does have a huge wingspan when attacking. But should a Cyclops be smaller than a Father of Winters, equal to an amazon on gryphonback? And the Catoblepas seems like it ought to be bull-sized, not elephant-sized.

The shark is an obvious problem: even a great white shark tops out around 5000 lbs, while African elephants can easily be 12000. There's no way a shark should be elephant-sized, let alone dragon-sized.

So: monster sizes don't seem to be broadly consistent. They should be!
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  #2  
Old July 10th, 2007, 01:22 PM

MaxWilson MaxWilson is offline
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Default Re: Creature size inconsistencies

I think dragons should be size 11.



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  #3  
Old July 10th, 2007, 01:26 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Dragon Size & Max

Ooh, give those size 11 dragons trampling too!

Seriously, with some characters such as the Titan pretenders, tweaking the size can be dangerous thanks to a certain pair of earth forged boots.
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Old July 10th, 2007, 01:43 PM

Sombre Sombre is offline
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Default Re: Creature size inconsistencies

In reality, sharks are smaller than elephants. But we're talking about a fantasy game here. Also I think there are actually two 'problems' that you're talking about here.

1. Some units are the wrong size.

2. Some sprites are the wrong size. This is only true via comparison.

I don't know much about sizes 5 and 6, but I had a look through some size 3 and 4 units to work out how big I should be drawing some of my mod graphics. I've attached a little image showing some different size units. There doesn't seem to be a huge problem looking at these.

But then you look at a unit like the underwater archmage pretender. Is the sprite too small? Is the size too big? Is it just that all the other size 5-6 units have sprites that are too big?
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File Type: png 535412-Size 3 and 4.png (50.6 KB, 246 views)
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  #5  
Old July 10th, 2007, 01:48 PM

Theonlystd Theonlystd is offline
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Default Re: Creature size inconsistencies

what always annoyed meh is the amount of size 6 characters that dont have trampling automatically ..


What the thing doesnt know how to stomp?!?!?!
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  #6  
Old July 10th, 2007, 01:55 PM

thejeff thejeff is offline
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Default Re: Creature size inconsistencies

Maybe it just doesn't like to.

Maybe it prefers its nice shiny sword.
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  #7  
Old July 10th, 2007, 02:26 PM

llamabeast llamabeast is offline
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Default Re: Creature size inconsistencies

I think the kraken is noticeably too small. None of the others have bothered me particularly to be honest.
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Old July 10th, 2007, 02:46 PM

Ewierl Ewierl is offline
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Default Re: Dragon Size & Max

Quote:
Lazy_Perfectionist said:Seriously, with some characters such as the Titan pretenders, tweaking the size can be dangerous thanks to a certain pair of earth forged boots.
With a few exceptions, the Titan pretenders are already size 6, and would generally stay that way under my revision. Looking back over the sprites, the Cyclops is indeed a bit smaller than the true Demigod types anyhow. All told, far more things need size reductions (Blood Fountain dragon-sized? Come on!) than need increases.

I'm not enamored of Trampling pretenders; I've seen them get fatigue-slaughtered by large armies even with huge reinvigoration. But that said, I'm well aware of how size increases can significantly beef up a creature with foot slots!
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  #9  
Old July 10th, 2007, 05:12 PM
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Tuidjy Tuidjy is offline
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Default Re: Dragon Size & Max

I wish there was a way to _disable_ trampling on a commander. The main reason I
have never used the earth mother in multiplayer is that after the first few turns,
trampling becomes a liability.
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  #10  
Old July 10th, 2007, 05:16 PM
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Saulot Saulot is offline
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Default Re: Dragon Size & Max

A better way of looking at this is, that many creatures are actually larger than size 6 but since size 6 is the limit, therefore, they're listed as 6.
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