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August 2nd, 2007, 12:36 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
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Allegiances (Team Game, Experimental - PLAYING)
So, I would like to try and host a PBEM COOPERATIVE game. As in, with established teams. This seems like a fun idea, as I always like playing cooperatively in games, so it seems like a worthy experiment. If I can get 8 like minded, serious players who would be interested, we'll give it a shot.
With 8 players, we can try a 2 vs 2 vs 2 vs 2 setup.
The first game will probably be a learning experience. Once we get 8 players (assuming there's enough interest) we can hash out these details further.
The players are:
1 - Thrawn - Marignon DEFEATED
2 - Tromper - Pythium
3 - Baalz - Ulm DEFEATED
4 - Micah - R'lyeh
5 - Folket - Pangaea
6 - DrPraetorious - Machaka
7 - Shovah32 - Oceania
8 - Burnsaber - Abysia
TEAMS:
Team 1 - Shovah32, Micah
The Briny Deeps - R'lyeh and Oceania
Team 2 - Tromper, Folket
The Eastern Empire - Pythium and Pangaea
Team 3 - Baalz, Thrawn
The Western Empire - Ulm and Marignon DEFEATED!
Team 4 - DrPraetorius, Burnsaber
The Fiery South - Abysia and Machaka
CURRENT RULES:
1. Random team pairings
2. Nations grouped by theme
3. Random selection of theme
4. Once game begins, no hostile actions can be made until at least after the 12th turn (but no one is required to attack on turn 13 )
5. Standard victory condition. Default settings, except no graphs, and renaming is allowed.
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August 2nd, 2007, 12:43 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Allegiances (Team Game, Experimental - Recruit
This sounds great, although unfortunately I'm too busy to join myself at the mo.
Anyway, I just thought I would say that you'd be welcome to use the LlamaServer to run the game if you want to (you would still have control of the game - take a look at the "admin options" link on one of the game pages on llamaserver.net).
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August 2nd, 2007, 01:16 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Allegiances (Team Game, Experimental - Recruit
Sounds like fun, I'm in.
I'm not sure how you do it, but I've seen it done in other games where you have set starting positions for a specific nation. You could (if you were inclined) arrange that allies are adjacent. That would be particularly necessary if there are more than 2 teams.
I'm a fan of random nation selection, perhaps after the teams are assigned random nations are assigned to each team, who then decide which player gets what nation?
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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August 2nd, 2007, 01:26 PM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
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Re: Allegiances (Team Game, Experimental - Recruit
I'm interested. If we use random nations however I'd want plenty of time to familiarize myself with the nation that I draw, assuming it's one of the many I have little or no experience playing. Say, a week from nation assignments to game start. Is that reasonable?
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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August 2nd, 2007, 01:47 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
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Re: Allegiances (Team Game, Experimental - Recruit
I have zero experience with mods, but I'd definitely be into trying out the Worthy Heroes one, which adds spice. I'm ambivalent generally though, so will leave the choices up to you guys.
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August 2nd, 2007, 01:49 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances (Team Game, Experimental - Recruit
Llamabeast - Thanks for the offer of your server. I've been in a few PBEM games that used it, and it was really helpful.
Ubercat - I'm not opposed to the idea of a delay to game start to familiarize yourself with the nation. We'll just have to see what the consensus is on how long.
Baalz - I will look for this mod, it seems like something that would exist. I also think your idea for assigning nations after teams are picked is a good one.
I'm going to start a list of rules, as we have them currently, in the original post. Also a list of mods that might be useful (but those would still be open for debate).
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August 2nd, 2007, 01:52 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
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Re: Allegiances (Team Game, Experimental - Recruit
I'm in the game. Either we randomize nations or we bid for nations ones teams are randomized.
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August 2nd, 2007, 01:54 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances (Team Game, Experimental - Recruit
Folket, what do you mean by "bid"?
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August 2nd, 2007, 01:57 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I'm not 100% sure, but I don't think it was a mod, I think a property of the map. I think DrPraetorious set this up for the Perpetuality game, I'm sure he could point you in the right direction.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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August 2nd, 2007, 02:03 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
See Gandalf's posts in 'Noob questions about AI and diplomacy' on the main board.
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