.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

Reply
 
Thread Tools Display Modes
  #1  
Old September 4th, 2007, 09:58 AM

Orillion Orillion is offline
Private
 
Join Date: Aug 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Orillion is on a distinguished road
Default Help creating shipsets .X files

After reading some tutorials regarding creating shipsets, I've created and textured some test models in Anim8or (also using UVMapper). The first was a simple box shape model with straight edges that was easy to texture through LithUnwrap and Photoshop to make the .X file and bitmap texture file, but the second is rounded and not so straight forward.

Could anybody suggest a program to use to that will produce the .X file and the associated bitmap image for the textures without me needing to use a program such as LithUnwrap to create an outline and then add the texture to the bitmap in Photoshop.

The model is quite complex containing curves making the UV map very difficult to plan out and texture using the LithUnwrap/Photoshop method and I'm happy with how I've already textured it in Anim8or.

Any advise is greatly appreciated.
Reply With Quote
  #2  
Old September 4th, 2007, 03:03 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Help creating shipsets .X files

Wings 3D (www.wings3d.com) has an excellent UV-mapping utility built into it. If you want to export to .X you'll need the development version (0.98.36) - the "stable" version has not been updated in ages due to some obscure problem with Mac OSX or something. There's also an "experimental" version (0.98.37-SE) which is not maintained by the official maintainer - you'll need that if you want to use GLSL-to-UVmap texture baking, since it got broken in 0.98.36.
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #3  
Old September 7th, 2007, 05:12 AM

Orillion Orillion is offline
Private
 
Join Date: Aug 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Orillion is on a distinguished road
Default Re: Help creating shipsets .X files

Thanks, I downloaded Wings 3D but thought the UI was very unintuitive. I've looked at a few other 3D programmes and haven't quite managed to do texture baking where it will produce the .x file and a single bitmap texture file from a textured .3ds file.

I've gone back to using the LithUnwrap/Photoshop method for now and hope it will produce just as an effective render.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.