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  #1  
Old September 9th, 2007, 12:15 AM

runequester runequester is offline
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Default A few questions

I have a couple of questions. Pardon if they are silly

1: It seems that, other than rifles, if there is one shot remaining (number of shots possible this round, not ammo) then the unit will not actually fire that weapon. For example, a rifle squad showing as able to fire 3 times with rifles and 1 time with LMG will not actually fire the LMG. What gives ?

2: In a campaign, if a squad disperses is it considered to have been destroyed, or does it survive and retain its experience ?

3: Also, if a squad takes a lot of casualties, do they loose morale/experience in a campaign ?

4: Lastly, on the preferences screen, what does the Training option do ?


Cheers!

Ivan
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Old September 9th, 2007, 01:30 AM
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PanzerBob PanzerBob is offline
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Default Re: A few questions

Welcome aboard, First of all there are no silly questions.

1. My read on that is it depends on whether they have any suppression, I've fired the last LMG shot but IIRC they were not suppressed.

2. If a squad disperses it simulates that it is all injured or dead and will not be returning to your unit. A new inexperienced squad is going to replace it. Your best bet if given a choice is when a squad starts looking worse for wear is to disengage them anyway possible, pop smoke, stop firing, withdraw (if possible)have some other unit take up their cause.

3. Yes, providing they live.

4. As a standard default, all troops have built it their country specific attributes for the time they were fighting.
EG: Early Soviet Troops don't fare well early on due to training and leadership problems, as the war progressed these things improved and in the game this a reflected as well. US Troops in North Africa reflect their greenness, as opposed to troops coming ashore on DDay have more seasoning and better training.

If you change the training rating it improve or make worse those attributes.

Hope this helps.

Prosit!
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Old September 9th, 2007, 10:36 AM
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Default Re: A few questions

1) Weapons lower down the priority order may not fire - depends on supression and also on the firers experience and also damage to the unit (casualties or "*" hits to AFV) as well as warhead size. Also depends on unit leader ability, or if they have a senior HQ within 3 hexes to "coach" them.

Also - the enemy reaction may break the "chain of fire" - so weapons that had a chance this shot may lose it (e.g. the target pulled back or hit the dirt, or somebody fired back adding "S" to the firer in the firefight).

(So - if I have a depleted & supressed section and really need to be sure of the 1 PIAT shot in slot 4 - I tend to use the "W" key method to fire just that slot to be absolutely sure.)

2) Totally destroyed units will start as a new default training and experience rating unit for the time frame. A vehicle with surviving crew is not destroyed - it will be badly damaged.
Destroyed leaders will result in the next unit in the formation becoming the new leader (usually).

3) A badly damaged unit (50% damage or worse) - will tend not to increase in experience and may suffer a set-back of a few points, just like if you changed the unit type in the fix/repair screen.
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Old September 9th, 2007, 04:14 PM
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Default Re: A few questions

I stand corrected and or enlightened, depending how you look at it.

Thanks, Andy, it's one of the things I love about this game, I'm always learning even over a decade later.

Prosit!
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Old September 10th, 2007, 10:11 AM

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Default Re: A few questions

Im not so sure American training (greenness) had improved between Kasserine and D-Day heres an excerpt from 'world war II' by orbis.
"The 90th division, in its first engagement, got into such trouble in crossing the Dourve that at one time the Allied command thought seriously of breaking it up, and distributing it amongst the other divisions. Finally, General Bradley merely replaced its commander with Major-General Landrum, who however, was quite incapable of infusing any life into it, so badly had its morale been affected by its baptism of fire."
The 90th is a line American infantry division, this episode occoured shortly after D-Day. Breaking in battle like this is due to poor training especially it would seem of the officers. German Volksgrenadier divisions performed better than that.
Along the same lines, in the TV documentary "Soldiers A history of men in battle" a marine recalls an episode on Io Jima. Two officers arrive and ask "Where can we get a good look at the action" The sergent says just go round that corner, they go round the corner and are promptly shot to bits. The Marine adds, 'the Sergent meant them to get shot up'. Whether deserved or not the episode to me suggests a lack of respect between the American ranks/NCOs and officers possibly due to poor training of the officers.
Best Regards Chuck.
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Old September 10th, 2007, 07:00 PM
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Default Re: A few questions

While these incidents happened, in general, US Army training before D-Day made for better troops overall. Elite troops can break even, given the right situation. For general gaming purposes this "training" is and should be reflected in the game.

No matter the training and or leadership, it can all breakdown. We are after all dealing with human nature not machines. NCO's being fed up with officers especially incompetent ones is nothing new. Just as the problem with the 90th Inf Div may have started with just one platoon or section breaking and without effective leadership to stem the tide it became a Division wide problem. Also you should also consider that river crossing even under prime conditions can be especially troublesome. I could likely simulate, this crossing and get similar results.

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Old September 13th, 2007, 05:07 AM

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Default Re: A few questions

Thank you very much guys. A few other questions:

What is a "non penetrating hit" ? Those seem to crop up from all sorts of fire, even small arms.

If a unit is damaged, and I know I want to change it to another type, is there any point to repairing it first ?

Leaders have both a Rally and a Command stat (infantry command, arty command etc). What exactly does the command stat benefit ?
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Old September 13th, 2007, 07:31 AM

chuckfourth chuckfourth is offline
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Default Re: A few questions

Hi PanzerBob
Yes thats right every unit has a breaking point unless of course its a japanese unit
But I think 90th division is a different case without being able to find any other information on their "debacle" I suspect that the problem was that the divisions staff work was so poor they were basicly unable to coordinate (lead) the division in battle, ie due to "poorly" trained or incompetent staff officers.
After all they were attacking so one assumes there were more of them than the enemy. They were also fresh, well supplied and had complete control of the air. Not the normal conditions for a division to break, unless something is seriously amiss.
Best Regards Chuck.
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Old September 13th, 2007, 05:21 PM
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Default Re: A few questions

Quote:
runequester said:
Thank you very much guys. A few other questions:

What is a "non penetrating hit" ? Those seem to crop up from all sorts of fire, even small arms.
It's means exactly what it says. It's hit that is made but doesn't penetrate therefore does no damage

Quote:
runequester said:
If a unit is damaged, and I know I want to change it to another type, is there any point to repairing it first ?
No

Quote:
runequester said:
Leaders have both a Rally and a Command stat (infantry command, arty command etc). What exactly does the command stat benefit ?
It tells you what class of unit that particular commander would have a greater or lesser effect on.

Don
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