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September 30th, 2007, 11:39 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Epotara / Late Era Scenario Posted
Hello:
This is a wrap-around map containing 292 land provinces and 16 sea provinces. Rivers are impassible except by bridge. All provinces along rivers and by the two lakes have potential fresh water sites, except provinces that contain waste. Provinces with towns are large provinces. There are no provinces with special sites.
Feel free to let me know if you find any errors or otherwise have comments, etc.
Thanks.
Pasha
[img]/threads/images/Graemlins/Cake.gif[/img] [img]/threads/images/Graemlins/PointRight.gif[/img] [img]/threads/images/Graemlins/PointRight.gif[/img] *** SEE LATER DOWN THE THREAD FOR THE LATE ERA SCENARIO. (Look for the dawg bones.) ***
Last edited by lch; September 4th, 2008 at 04:30 AM..
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September 30th, 2007, 11:42 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: New Map ===> Epotara
Here is a small jpeg of the map. (It looks best in wrap-around vision. )
Pasha
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October 1st, 2007, 12:04 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: New Map ===> Epotara
I really like how the different terrain types are very clear. It's a bit too big for my tastes though.
Any chance you could cut it in half (across the middle, just below the coast) and give us two more 150ish prov sized maps?
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October 1st, 2007, 12:12 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: New Map ===> Epotara
Hi Sombre:
That's a good idea to slice up the map... but I need a breather first.
Yes, I think it is helpful when terrain is clearly marked if possible.
Pasha
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October 1st, 2007, 01:26 AM
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Second Lieutenant
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Join Date: Oct 2006
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Re: New Map ===> Epotara
I agree with sombre, too big. But still a good map!
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October 1st, 2007, 08:47 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Big Map for Big Boys!
Hmm. I think it's a good size for a game with 15 players, especially with a victory condition like controlling 4 or 5 other player capitals. That usually prevents the game from going much past turn 70 or 80.
However, perhaps, I will make another version with the same map, but redo all of the province boundaries to drastically reduce the number of provinces. (That's the good thing about layers in GIMP. ) Maybe get it down to 150 -200 provinces.
Pasha
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October 1st, 2007, 09:33 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: Big Map for Big Boys!
I have already started tweaking the province boundaries for a smaller version. It should be pretty easy to get the number of provinces down to about 175. Thanks for the suggestions.
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October 1st, 2007, 09:41 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: Big Map for Big Boys!
It's nice you've made a big version first, as the AI often needs some space to start being efficent. On small maps it is too easy to make a quick rush to the nearest AI capitol.
I'll play this one with pleasure, big maps are so rare !
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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October 1st, 2007, 12:09 PM
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Sergeant
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Join Date: Aug 2007
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Re: Big Map for Big Boys!
looks nice. I really like the simple style and obvious terrain types of your maps PashaDawg.
Can I ask how long it takes to make just the graphical part of this map? (not the province connections, etc.)
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October 1st, 2007, 04:27 PM
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Major General
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Join Date: Sep 2006
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Re: Big Map for Big Boys!
I for one like big maps! However, this map I consider normal size. Big maps are 500+ provinces.
This is a similar size to many all era MP games I have played in, 20'ish nations. It will give 15 provinces per player.
Thanks for this Pasha, downloading now.
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