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October 11th, 2007, 05:33 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Random events modding
I love big maps and random events. But when I have a huge territory I am limited by the total amount of events I can get. Is it moddable, so I could set like limit of 50 events per turn?
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October 11th, 2007, 06:08 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Random events modding
No.
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October 15th, 2007, 05:02 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Random events modding
Any chance to convince someone to make it moddable in a patch?
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October 15th, 2007, 07:29 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Random events modding
Unlikely.
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October 15th, 2007, 07:32 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Random events modding
According to KO, some pretenders generate good events IIRC. It may be possible to give this ability to modded units, too.
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October 15th, 2007, 11:44 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Random events modding
Quote:
Zeldor said:
Any chance to convince someone to make it moddable in a patch?
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I did make the suggestion for events to be moddable during the dominions_3 development.
__________________
There can be only one.
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October 15th, 2007, 12:16 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Random events modding
Ich:
I would like to have more events, adding new ones is less important.
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October 15th, 2007, 02:15 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Random events modding
I don't think you have understood what I wrote, I know what you want, but then again I guess the event limit is hardcoded anyway so it doesn't make any difference.
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