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November 1st, 2007, 10:52 AM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
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Mod problems
I saw a very good Imperial Star Destroyer mod (isd 2.0) and I decided to do a Rebel Cruiser mod.
It crashes on loading. Using the -verbose switch doesn't provide me with any information.
I used an other mod as the base for this one. That mod works fine, but mine doesn't.
I will attach the mod. If someone can look at it, maybe you will see something that I can't.
Thanks.
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November 27th, 2007, 06:35 AM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
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Re: Mod problems
I tried changing some of the graphics and information within my Rebel cruiser mod, but I continue to be unable to load it.
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November 27th, 2007, 05:12 PM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
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Re: Mod problems
These kinds of problems can be so hard to track. It really sucks, but sometimes what you have to do is start from scratch and manually add things in one piece at a time. And play between pieces. (also putting "always" on quest flags helps until you're sure about them)
Never add two things at once.
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November 27th, 2007, 08:07 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
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Re: Mod problems
Yeah, i think buggy quests tend to break it without giving you any output. Also go through all your ships' weapons and make sure they get loaded, too. It's been a while, so i don't remember what gives usefull feedback on crashing and what doesn't.
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December 1st, 2007, 04:38 AM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
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Re: Mod problems
All I'm trying to do is add a new ship.
I will try to take on this problem one step at a time. I will start with changing the graphics, then proceed further.
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December 1st, 2007, 07:06 PM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
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Re: Mod problems
I have been able to resolve the issues I was having.
I forgot to keep a letter lower-case and there was an errant 's' which pluralized a word.
As always, there are other issues that pop-up.
The game doesn't seem to like my graphics much. My lights don't fade in and out, my ship does. lol
I'm going to continue.
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December 1st, 2007, 08:02 PM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
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Re: Mod problems
That's a problem with the alpha layer. It should be white where your ship is, but totally black under the lights area. If you don't have an alpha layer at all, you'll get black rectangles around all your ships (which may only be noticeable when they cross paths or when bullets impact the outside edge).
And if you have anything other than pure black under the lights section, it'll blot out your ship when they fade in.
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December 5th, 2007, 08:16 PM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
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Re: Mod problems
That did it.
Everything is looking good now.
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December 6th, 2007, 02:59 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
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Re: Mod problems
hee - sounds like a new ship idea to me, where the pulsing lights layer *is* the ship, and the ship layer has just enough for hit detection. I was considering doing some jellyfish-based ships like that.
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December 6th, 2007, 08:59 PM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
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Re: Mod problems
Or at least jelly fish monsters for an encounter against the ship.
Make it immune to beam weapons and can only take damage when it is fully faded in.
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